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 Ancient ruins and knight statue

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Count
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PostSubject: Ancient ruins and knight statue   Tue 21 Jul 2009 - 21:25

I liberated this poor resin knight from a dime store, mounted him on a more appropriate pedestal and based him on a cd (my favourite terrain unit).

Painting: Drybrushing & washes. No magic or talent, just patience.




Last edited by Count on Fri 24 Jul 2009 - 6:34; edited 1 time in total (Reason for editing : Expanded subject)
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PostSubject: Re: Ancient ruins and knight statue   Tue 21 Jul 2009 - 21:53

VERY NICE! There are quite a lot of cool things out there that, while not specifically made for Mordheim, make VERY COOL additions to a collection. GOOD FIND! Your metallics are GORGEOUS! WELL DONE! thumbsup
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PostSubject: Re: Ancient ruins and knight statue   Wed 22 Jul 2009 - 5:22

Haha! that's pretty cool count! I love the bird shit Very Happy

kudos! thumbsup

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Asp
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PostSubject: Re: Ancient ruins and knight statue   Wed 22 Jul 2009 - 7:19

nice Wink Very Happy
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PostSubject: Re: Ancient ruins and knight statue   Wed 22 Jul 2009 - 7:23

Haha Smile Cool!
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Asp
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PostSubject: Re: Ancient ruins and knight statue   Wed 22 Jul 2009 - 15:34

just curious, why did you work on this guy and not the high elf ruins?
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PostSubject: Re: Ancient ruins and knight statue   Wed 22 Jul 2009 - 21:26

Thanks.

Yeah, the little not-so-glorious things like bird poop make terrain look real - but that goes for every setting. Tanks that look like they just rolled from the assembly line are boring, and certainly nobody is walking around Mordheim cleaning up guano.

Or, wait ... there may be a dramatis persona just there.

High elf ruins: Really bad primer, nothing sticks. In for a respray next.
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PostSubject: Re: Ancient ruins and knight statue   Wed 22 Jul 2009 - 21:31

That is great! really atmospheric - as always it's the little touches and attention to detail that makes a good terrain piece (or any model really) into a brilliant piece!

I love the bird poop but I also love the little shield & scroll on the front. Very Happy
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PostSubject: Re: Ancient ruins and knight statue   Fri 24 Jul 2009 - 6:33

I just finished painting the ruin Asp mentioned:





Edit: Components: Again a cd and a lot of sand and filler, this time topped with heavily weathered Hirst Art blocks purchased from Antenociti's Workshop, but they seem to have discontinued the terrain set. Tomb kings skeleton archer.

I have another ruin in the pipeline, but I just cannot decide on what to plant in the empty space just yet. I was considering a pile of corpses and/or loot, but that would be very tedious. I am very open to other suggestions. Smile
A crashed corpse cart, mayhaps? Or just more improvised fortifications.



Last edited by Count on Fri 24 Jul 2009 - 6:42; edited 2 times in total (Reason for editing : Components)
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PostSubject: Re: Ancient ruins and knight statue   Fri 24 Jul 2009 - 6:49

COOL RUINS! I REALLY like your earth tones. thumbsup
How about a hand clutching a scroll proclaiming:The End Is Near" sticking out from the fallen masonry? Suspect
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PostSubject: Re: Ancient ruins and knight statue   Fri 24 Jul 2009 - 6:50

wow.. That is some nice terrain pieces you've managed to create there! Very Happy
Good job! thumbsup

/Maikacir
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PostSubject: Re: Ancient ruins and knight statue   Fri 24 Jul 2009 - 7:04

Thanks!

DeafNala, I think just a hand and a scroll just won't take up enough space. Maybe ... under the cart I am thinking about. I am out of masonry. Wink
Must remember to use more scrolls, though.

Painting (for all pieces, actually):

* Black spray undercoat (cheap, detail killer, but does nicely for terrain), black wash.
* Drybrushed cheap crafts paint mix, very dark grey brown.
* Earth: More drybrushing, Bestial Brown, then Snakebite Leather, very little Bleached Bone.
* Stone: Same, but Codex Grey, Fortress Grey, Skull White.

I think the trick is that the underlying dark brown ties the whole piece together, and three layers of drybrushing look
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PostSubject: Re: Ancient ruins and knight statue   Fri 24 Jul 2009 - 7:27

liking it, somehow i always figured that you'd paint it white like roman ruins but i like the grey. our entire city, minus my 1970ies blacksmith is actually grey. yay for grey

as for development of the second ruins, more cover is always good for you non-shooty types

(i am modelling marienburgers as we speak Wink )
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PostSubject: Re: Ancient ruins and knight statue   Fri 24 Jul 2009 - 7:27

how did you get to take such good pictures all of a sudden?
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PostSubject: Re: Ancient ruins and knight statue   Fri 24 Jul 2009 - 7:59

Asp wrote:
yay for grey

Marble is hard, and my other game is 40k. ;)
But it's a brown grey ...

Asp wrote:
(i am modelling marienburgers as we speak ;) )

As am I. ;P
The new empire archers did it for me.

Asp wrote:
how did you get to take such good pictures all of a sudden?

Bothering. Setting up the tripod takes, like, thirty seconds ...
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PostSubject: Re: Ancient ruins and knight statue   Fri 24 Jul 2009 - 8:28

but still the same camera?
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PostSubject: Re: Ancient ruins and knight statue   Thu 30 Jul 2009 - 17:32

i love your statue! thats awsome, i've been looking for a good figure to mount, thats a great find!
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PostSubject: Re: Ancient ruins and knight statue   Today at 8:17

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