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 Sartosa 4: Dark Waters (Flame On campaign - summer 2009)

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WarbossKurgan
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Tue 28 Jul 2009 - 9:59

Bounty Office
Andy wrote:
For the devilishly savage attack upon, and resultant death of, The Magnificent Maxmillian, it would be a highly favoured turn of events if Gordo, the Ram's Eye, were to have an unfortunate, and most definately fatal, accident.

The reward is of one bottle of rum, distilled by Old Man Bacardi, to be paid upon the news of the halfling's 'accident' by the current clerk of the PSC.
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Tue 28 Jul 2009 - 15:41

The Gentlemen of the Inferno

Dazza wrote:
Result from battle 1 - Soup Alley

Willy looked at the tiny figure sobbing at the side of the hulking corpse, Timmy and Bloody Big Brian were practically joined at the hip, in fact they were until Butcher Bob cleaved them in two. " Two men should not share the same pants, just aint right!" he was heard as he stormed back to the galley. The bond though was never really broken, the pair even constructed a rickety crows nest fixed to Brian's back so Timmy could safely join him in battle.
The Cap'n pulled the arrow from Brians forehead, "dont worry Timmy, Willy has a way.



The Honourable Cap'n One Eyed Willy, Esq.
Hook hand, Cutlass, Pistol - 85 Gc

Lobster the Cabin Boy,
Knife, Cutlass - 25 Gc

Crab the Cabin Boy
Knife, Cat'o'nine tails - 23 Gc

1st Mate Stinky Pete
Knife, Cutlass, Pistol - 60 Gc

2nd Mate Butcher bob
Knife, Cutlass - 45 Gc
---------------------------------------
Crew

Gunner, Squinty Steve
knife, Handgun - 60 Gc

Gunner, Dapper Dan
Knife, Brace of pistols - 55 Gc

Crew, Tap tap Jack,
Peg leg, Knife, Crossbow - 50 Gc

Crew, Errol Thinn
Knife, Cutlass - 35 Gc

Crew, Bloody Big Brian ( & Timmy)
Double handed Weapon, Timmy will eventually count as a parrot - 40 Gc DEAD, COMMITTED TO SEA

9 men, new warband rating of 94.


Result from battle 2 - The Cod & Cutlass Inn

"Scurvy orcs, not proper Pirates they be. Probably spend more time in the water than on it, stank of fish they did." Willy looked around, his head was sore, the gentlemen bringing each other to their feet. "T'was the stink that got us lads, there's no shame in that!" It was all too much for Errol Thinn though, he must have lost all will to live after that greenskin gargled in his face.


The Honourable Cap'n One Eyed Willy, Esq.
Cutlass, Pistol - 85 Gc

Lobster the Cabin Boy,
Cutlass - 25 Gc

Crab the Cabin Boy
Cat'o'nine tails - 23 Gc

1st Mate Stinky Pete
Cutlass, Pistol - 60 Gc

2nd Mate Butcher bob
Cutlass - 45 Gc
---------------------------------------
Crew

Gunner, Squinty Steve
Handgun - 60 Gc

Gunner, Dapper Dan
Brace of pistols - 55 Gc


Crew, Tap tap Jack,
Crossbow - 50 Gc

Crew, Errol Thinn
Cutlass - 35 Gc DEAD, COMMITTED TO SEA


Willy knelt at the harbour side, he'd known he had a gift for the black arts, Mama Mambo had spotted his talent as a child when he raised his parrot 'Ahoy' for the second time, teaching the young Willy all she knew. He'd had great success with Stinky Pete who only required occasional maintenance to keep him going. Bringing back Brian and Errol though would be difficult to explain to the rest of the crew. Willy emptied his purse,the rune marked teeth and chicken bones scattered, muttering in foreign tongue he sliced his palm slowly with his hook hand and squeezed his fist as the trickling drops fizzed and boiled on the gnarled yellow bits.

A chill danced down his spine as the wind changed direction towards him and the murky waters bubbled near the steps. A dark round mass slowly appeared from the waters, a head, then shoulders and further behind a second head. Two figures were revealed one big, very big. Timmy would be pleased.

Willy brought himself to his feet and stood proud, satisfied with his nights work and turned toward the town, it was then he heard the metallic rattle and clink of chain against steel. He swung round to see a rusted winged helm and lance lurch from the foamy waters as the corroded armour of the black knight and steed pulled itself up the steps to the harbours edge, water and filth dripping to the cobbles.

"Well well that was unexpected"

10 men + 1 hired sword freelancer. New warband rating: 119
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Tue 28 Jul 2009 - 15:47

















The continuing adventures of Gordo Rams-Eye's Halfling Catering Corps

zelophahad wrote:
"What the FUDGE was that supposed to be?!"

The wind was howling round the top of the Leaning Lighthouse of Vercuso and the ropes creaked loudly as the tower swayed with alarming jerks. But Gordo Rams-Eye's high-pitched bellowing was entirely audible.

"You lot couldn't hit a fudging barn door! Except fudging Rob, and we've lost him to some fudging ogre pirate!"

The halflings stood meekly before their leader, carefully examining their toe hairs as the wind buffetted them. Gordo was angry, but they could smell that Chef had nearly finished cooking dinner, so they knew the flow of obscenities would soon be stopped by hot, rich stew and fragrant, crusty bread and crunchy fresh carrots and...

"Stop thinkiing about fundging food for one minute and listen to me you lot!" screamed Gordo "We let a bunch of flouncy big 'uns take Dumplington today. Do you realise what that means?"

Meek, slightly distracted silence (the smell coming up from the kitchen really was delicious).

Gordo's voice sank to a threatening whisper, barely audible above the gathering storm: "It means they're going to eat all the fugding pies in Dumplington Pie Shop..."

Gordo jumped back, a big grin on his face, as his warband erupted in deafening squeals of high-pitched indignation and outrage. One Eyed Willy and his Gentlemen of the Inferno would not hold Dumplington for much longer...
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Tue 28 Jul 2009 - 15:50

Kommodore Deffgit and The Ogresuns - the further adventures...

28th July, the year Nine.

Crossed Bones and Crossed Swords

Rain trickled down Wyrdtoof’s neck as he wandered through the empty streets of Vercuso’s waterfront. He was a long way from the nearest Ogresun crew member, who were all scattered about the town around the Cod & Cutlass inn searching for loot and something to drink. He shifted his tricorn hat and pulled his boat-cloak tighter as he eyed the leaden sky with annoyance.

From somewhere in the direction of the inn a deep boom echoed down the narrow streets and the Shaman span round to face the source of the sound and froze. After a few seconds of motionless listening he was sure he heard shouting and the ring of swords clashing with swords. With one hand on his hat and his carved staff tucked under his other arm he sprinted down the alley towards the sounds of battle.









~ ~ ~

By the time he arrived at the inn he found the Ogresuns regrouping and attempting to form up into battle-lines. They were fighting the human pirates who called themselves the Gentlemen of the Inferno, which shouldn’t have surprise Wyrdtoof as the two crews had been drinking together just the night before and heated words were exchanged before they went their separate ways at dawn.



Pistols shots cracked and scattered plaster and wood-splinters forcing Barnacle Nog to duck and spoiling his aim. Handgun fire ricocheted off the cobbles as the pirates bands sprinted towards one another, shouting oaths and curses. A couple of the Gentlemen were caught in a side alley by three Ogresuns and given a sound knock on the head, while in the centre of the wide main street . Nog pulled himself up slid down the ladder from his first-floor vantage point and felled the pistoleer with a heavy boot to the poor man’s groin.

Wyrdtoof let loose his witchery and the cloudy tendrils of the spell wrapped themselves round the nearest Orc deckhands. The greenskined buccaneers slammed into the Inferno’s captain (The Honourable Cap'n One Eyed Willy, Esq.) and his cronies, Crab and Lobster. The Willy floored his opposite number, but the bilge rats either side of him sank like dinghies in a storm. The Orcs turned on Cap'n One Eyed Willy and grinned their toothy grins at him. Both planted a heavy clout on the captain’s head and he went down.

Deffgit roared with glee and charged into the fray, taking on the scurvy-riddled pirate First Mate, know as Stinky Pete. Pete saw the Kommodore bearing down on him and calmly discharged his pistol into the bearded Orc’s face. The ball missed anything vital but the shock of the impact dropped Deffgit to the ground; out cold with a blackened face.

~ ~ ~

Deffgit awoke a hour or more later in the bar of the Capstan, propped up in his favourite chair by the fire with a drink on the table in front of him. “Whassat?” he bawled, not quite sure of what was going on.

“Don’t worry mate,” said a reassuring voice “we got ye back to a safe harbour!” it was Salty Ogbad and he sat down opposite the Kommodore. “We won, by the by, them Gen’lemen hauled their wind soon after you checked out.” he continued with a chuckle.

~ ~ ~
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Tue 28 Jul 2009 - 18:16

Man u guys play on a niiiice set! And I wonder who consumes more, halflings or ogres?
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Wed 29 Jul 2009 - 2:10

GREAT STUFF! All my old favorites are back, PLUS the addition of the Pottery Shed Cultists, who seem to have just escaped from a Terry Pratchett novel...barely. WONDERFUL TALES & PHOTOS! thumbsup
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Fri 31 Jul 2009 - 14:08

Pottery Shed Cultists

Andy wrote:
“Egads, troglodytes! You don't mean those grubby little things from underground do you?”

“That's what the book says, old bean”. Maxmillian was stooping over the table, bald head glimmering in the lamplight. The book was open again, at a page that was smeared with tea and bits of biscuit.

“Seems here, if I'm reading this right, that Mad Mad Mekhmet needed some magic rocks to fuel his dreaded work. Wyrdstone, it was called. I think. It is written that he found a stash of it, hidden away in some grotty little cave system. But of course, being such gentlemen of high standing that we are, it wouldn't be fitting to go fumbling around underground with the rats and the slime. I've just bought these shoes”.

“Indeed. Topside's were it's at”.

“Yes, rather”.

“Huzzah!”

They all began cheering. Somebody pulled out a glass of wine, another produced a handful of champagne flutes.

“A drink I say”.

“Agreed”.

“Good show!”

* * *

It had been decided, seeing as how troglodytes were hard to find, that halflings, being of roughly the same height, would suffice. A letter had been sent to the leader of one such band inviting them to a banquet of magnanimous proportions. It was common knowledge that halflings never turned down free food.

A handful of Wyrdstone shards, procured from a one handed salesman of dubious integrity, had been scattered about Dumplington by Righteous Rudolph the longbowman. The trap was set, the enactment ready to begin; all the PSC had to do was watch, and wait.

There was a clattering of overturned bins and a little fat thing bounded from a nearby alley, a bow in one hand and a serving fork in the other.

“Die, troglodyte” yelled Maxmillian, and the Cultists pounced.

* * *

“An excellent showing”.

“Bloody good I say”.

“What a lark. We must do that again some time”.

They were drinking wine and stuffing their faces with cakes, rejoicing their victory over the troglodytes. But Magnificent Maxmillian had taken an arrow to the face and was now dead.

“And what about these lot?” said one of the refined gentlemen, pointing at a pair of terrified looking men, bound and gagged.

“Hmm, the book here says that Mad Mad Mekhmet made a sacrifice of two souls to appease the dark gods, hoping they would help him on his quest”.

“Well, we must stay true to the re-enactment I say”.

“Indeed!”

“Jolly good”.

The prisoners began to beg from behind their gags, but their screams were cut short by knives to the throats. Blood went everywhere and they dropped wriggling to the ground.

“A bit harsh I agree” said one of the re-enactors. “But your names will forever be remembered throughout history as being part of this grand staging”.

Their lifeless eyes didn't seem to find that comforting.

“Gentlemen” said one Cultist, raising his glass. “To the dark gods”.

“To the dark gods” they all cheered.

“Huzzah!”
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Fri 31 Jul 2009 - 14:11

Knights of the Woeful Sense of Direction

The Beanbag wrote:
The chivalric code does not lend itself to a comfortable life at the best of times, so when you're pushing 60 plate armour can play havoc with your sciatica, and hours in the saddle means your hips will be complaining for days.
But these were no ordinary hips (and it was no ordinary sciatica; no it was bloody painful!). These hips belonged to Albert le Vague, veteran campaigner and knight of renown throughout Bretonnia.
With his retinue of errant (some might say permanently lost) knights and squires, Albert le Vague has been scouring lands beyond his familial borders in search of the one treasure that will bring relief and meaning to his preordained and noble quest - a decent topical analgesic. And the Grail.
Ah... the Grail. Glorious, holy beyond comprehension, powerful beyond measure, indescribable and deadly, has one cup ever fuelled such fanatical devotion? Well, maybe the Bretonnian Footsack Association annual tournament cup, but it doesn't grant the holder the same eternal life benefits, merely village bragging rites at the Festival of the Plough.

Dusk closed in, and lights melted into view at the end of the valley road below.
"It says here that the end of this valley should open out on to the river plain, but I can't see how we can be going in the right direction?"
"You're facing the wrong way Guy," sighed Albert, "I think you'll find rivers flow down hill. I see lights, looks like a decently proportioned town or farmstead. Meagre enough stabling for simple knights I'll warrant. It's been a good day's journey, let us retire and set new bearings tomorrow with fresh light."

The retinue followed the road as signs of habitation loomed out of the now oppressive dark of the night. Ramshackle houses, a near collapsed windmill, barns, stables littered the way like broken teeth in a rotten maw. The light took on a pallid green hue as they reached the edge of the town - the extent of which eventually convinced Albert that 'decently proportioned' was a slight error in judgement (one of many in the unhappy saga that unfolded within it's godsforsaken walls).

"I'm beginning to wonder if we'll find a place of respite for the night here," muttered Guy de Pamplemousse "and that might not be a bad thing..."
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Fri 31 Jul 2009 - 14:13

Beware: Ogres have been sighted

Frog wrote:
Name: "Da well Har'd Mercenry's"

Phil, john and mike, the unstoppable 3, well and there marry bunch of Gnoblars…

A loud crash, a the movement of trees, something was coming their way.
First to emerge was the victim. It was a huge animal. It’s for legs were thicker than the trunks of the trees though which it had stampeded though, its jagged horns were as long as the splintered branches. The three of them froze as the beast rumbled towards them. Yet despite its wild energy the beast was obviously close to exhaustion, Still steam rose form the nostrils like smoke from a funeral pyre.
"A Rhinox" Screeched a Gnoblar hiding behind its master.
To the three’s surprise there was an ogre standing in the clearance of which the beast had just created. The ogre as small as a child to the beast produced a deafening howl as he charged after the beast. The huge mammal, unaffected by its size spun around and collided with the ogre. The impact shook the rain of the frost-scorched leaves around them, as the clash broke wood and bone. Despite the blow the ogre kept a firm grip on chain which he had just swung round the beasts head. The beast realizing the trap tried to flee, but it was in vain. The grip of the chain tightened, and slowly the beast came to a stop.
The orges grin said it all. “lunch?” he said to the audience he had accumulated.
Welcome to krom.


Man-eater-kin (Phil)
Lookout Gnoblar (Tom), 2 Axe's
185+20+10

Runt (John)
Lookout Gnoblar (Rose), 2 Axe's
45+20+10

Runt (Mike)
Lookout Gnoblar (Maxim), 2 Axe's
45+20+10

Gnoblar Trapper (Matt)
30

Ogre Bull (Krom)
Lookout Gnoblar (Lucy)
85+20

(thats 4 Ogres & 5 Gnoblars) = 500 Gold Crowns!
Warband rating: 125

Rules im using:
http://www.mordheimer.com/warbands/experimental/ogres.htm
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Fri 31 Jul 2009 - 14:14

The continuing adventures of Gordo Rams-Eye's Halfling Catering Corps

zelophahad wrote:
Beat Dazza's pirates today. Before I go any further I'd like ot point out three things:
1) It's my first win in this campaign.
2) He gave me the deployment zone with the Lighthouse in. I warned him explicitly why he didn't want to do that but he insisted...
3) I strongly advised him to rout voluntarily as soon as he could. But he insisted on 'doing an Andy' and only conceded when he had to leave to get to an appointment elsewhere!

So basically, I lost two models (pigs) and he lost all but two models. :/ :Cool Usual brave halfling approach: Piggies on the ground, everyone else (with their bows and hunting arrows) up at the top of a very (very) high building. The pigs did particularly well in combat this time too - one of them killed the black knight!

Updated warband:

HEROES
Gordo Rams Eye (Halfing Elder)
Bob, The Butcher of Dumplington (Halfling Cook)
Faygin Bolger (Halfling Thief)
Bill (Halfling Youth) - climb sheer surfaces
Ted (Halfling Youth)
HENCHMEN
The Farmers Arms (Halfling Scouts) x4
Leon's Porkers (Piggies) x4
WR = 143 (13 members)
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Fri 31 Jul 2009 - 14:17

Rats are leaving the sinking ship!

Godfather Viktor wrote:
The Beautiful Frote, probably the most unlucky Imperial merchant ship to have ever sailed the seas, slowly approached Vercuso's docks.
It's sails were torn, its timbers cut and its hull hastly repaired on countless spots. Yet, the crew was still able to manouvere.
A pair of red eyes flashed trough a hole when the beam of the Leaning Lighthouse esitated on the battered ship.
"Well-well-well!" Skikrit squeeked to himself "We brought the man-things were we wanted them, yes-yes!"
It was time for moving. He scuttled back to the nest on the ship hold he and his band had hinabited ever since the night Lord had sent them to the Old World.
Intelligence mission, he was said. Just hiding and listening to man-things and sending back reports. Clearly a petty plot of his rival assassin to have him far away. But now he had his chance! Vercuso's streets were ripe with warpstone, and with the precious stone in his possession he would come back and challenge his enemies. He would rise to a power to rival that of Snikch, the Master Assassin himself. And yes, he was sure, he will even challenge the Night Lord!
*****


The Hold Rats

Skrikit, Assassin Adept: 2 swords, sling. Exp.:20
Quitch, Eshin Sorcerer: 2 swords, sling. Sorcerer's Curse. Exp.: 8
Izkit, Black Skaven: fighting claws. Exp.: 8
Squeech, Black Skaven: warplock pistol, dagger. Exp.: 8
Meek, Night Runner: 2clubs, slings. Exp.: 0
Sheech, Night Runner: 2 clubs, sling. Exp.: 0

The Nine Fingered, 3 Verminkins: 2 clubs, slings. Exp.: 0
The Rat Pack, 4 Giant Rats

Members: 13 WBR: 109 Treasury: 1gc
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Fri 31 Jul 2009 - 14:19

The Vercuso Sub-Campaign

zelophahad wrote:
Here are the results for week 1 (subject to updated warband ratings from Saul & Darius):

PLACINGS

1st Kommodore Deffgit and The Ogresuns (2 locations, base control score = 78)
2nd Gordo Rams-eye's Catering Corps (2 locations, base control score = 72)
3rd One Eyed Willy and his Gentlemen of the Inferno (2 locations, base control score = ~65 (possibly higher))
4th Skrikit's Hold Rats (2 locations, base control score = 59)
5th Pottery Shed Cultists (2 locations, base control score = 55)
6th Knights of the Woeful Sense of Direction (1 location, base control score = 96)

Yet to fight:
Da Well Har'd Mercenaries (1 location, base control score = 125)
Raziels' Court (1 location, base control score = 88)

LOCATIONS

Wishing Well - Da Well Har'd Mercenaries
The Sail-Makers’ Guildhouse - uncontrolled
The Lighthouse - Gordo Rams-eye's Catering Corps
The Battery - uncontrolled
The Farms - Raziels' Court
The Old Temple - Skrikit's Hold Rats
Pressgang Alley - Pottery Shed Cultists
Binnacle Yard - One Eyed Willy and his Gentlemen of the Inferno
The Merchants’ Guildhouse - Knights of the Woeful Sense of Direction
Vercuso Bridge - Kommodore Deffgit and The Ogresuns

The Barrel o' Monkeys - Skrikit's Hold Rats

The Hole in the Wall Inn - uncontrolled
The Emperor's Bane - uncontrolled
The Slips - uncontrolled
The Boarding Party Inn - uncontrolled
Wrecker's Point - uncontrolled
Soup Alley - One Eyed Willy and his Gentlemen of the Inferno
Unlucky Quay - uncontrolled
The Cod and Cutlass Inn - Kommodore Deffgit and The Ogresuns
Dumplington - Pottery Shed Cultists

Slippery Jack's Underwater Cave - uncontrolled
Cheapside - uncontrolled
The Sarky Cutter - uncontrolled
Hangman's Square - uncontrolled
The Capstan - Gordo Rams-eye's Catering Corps
The Whirlpool - uncontrolled
The Bucaneer's Blade Inn - uncontrolled
The Ropewalks - uncontrolled
The Crooked Farthing Inn - uncontrolled
The Shivered Timber Inn - uncontrolled
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Fri 31 Jul 2009 - 14:43

Kommodore Deffgit and The Ogresuns - the further adventures...

Starting crew:

Boss: Kommodore Deffgit, 2x Club
Shaman: Wrydtoof Hogbreff, Club
Big'Un: Barnacle Nog, 2x Club
Big'Un: Salty Oggbad, 2x Club
4 Orc Boyz: The Starboard Watch - Throg, Fishgutz, Dubloon Dreg and Floggin Morr, 2x Club
3 Orc Boyz: Bad Hook and Briney Duff and Scupper Lug, 2x Club
3 Goblins: Dirty Morrgun, Dread Pirate RogUrtz and Stormy Trug, Club

WBR 130

After two games:

Boss: Kommodore Deffgit, 2x Club
Shaman: Wrydtoof Hogbreff, Led'z Go! (9+), I4. Club
Big'Un: Barnacle Nog, Pit Fighter. 2x Club
Big'Un: Salty Oggbad, Pit Fighter. 2x Club
4 Orc Boyz: The Starboard Watch - Throg, Blind Fug, Dubloon Dreg and Floggin Morr, BS4. 2x Club, Crossbow
3 Orc Boyz: The Larboard Watch - Bad Hook and Briney Duff and Scupper Lug, WS4. 2x Club
3 Goblins: The Kabin Grotz - Dirty Morrgun, Dread Pirate RogUrtz and Stormy Trug, S4. Club

WBR 155


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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Fri 31 Jul 2009 - 16:58

Fungomungus wrote:
Man u guys play on a niiiice set! And I wonder who consumes more, halflings or ogres?

definately ogres. They let the halflings eat their fill....then the ogres eat the halflings Laughing
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WarbossKurgan
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Sun 2 Aug 2009 - 13:24

Rats are leaving the sinking ship!

Godfather Viktor wrote:
A quick update after my game against Albert retinue:

The Hold Rats

Skrikit, Assassin Adept: 2 swords, sling. Exp.:22
Quitch, Eshin Sorcerer: 2 swords, sling. Sorcerer's Curse. Exp.: 8
Izkit, Black Skaven: fighting claws. Exp.: 9
Squeech, Black Skaven: warplock pistol, dagger. Exp.: 10
Meek, Night Runner: 2clubs, slings. Exp.: 0
Sheech, Night Runner: 2 clubs, sling. Exp.: 0

The Nine Fingered, 3 Verminkins: 2 clubs, slings. Exp.: 3
The Rat Pack, 4 Giant Rats

Members: 13 WBR: 117 Treasury: 53gc

Fluff will come...hopefully with a bit more verve!
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Sun 2 Aug 2009 - 13:26

Knights of the Woeful Sense of Direction

The Beanbag wrote:
The street shadows shifted uneasily in the broken light of the braziers as the weary retinue trudged up yet another empty, ruined lane,
"Are you sure we haven't just come down this street?"
"No. The water fountain is at... that end there, so this is an entirely new street!" said Albert rather too cheerfully for the hour.
"And still no inn or stables appear to be open or even standing for us to bed down in."
"Hmmm, I agree, that is a strange facet of this place. No lodgings of any kind. Wait, a noise. That alley up ahead. Men, ready thyselves"

A rat - shockingly big even for a flithy place like Vercuso - slunk from the alley shadow and turned to the band of knights, red eyes glinting. A hiss, and more of them merged into a sinuous mass that sprang forward with alarming speed. Their intent was clear. In moments they were upon the squires, and as Albert prepared a counter charge a man-sized rat (with hand-tooled weapons noted the Knight) dropped from a walkway bringing them both to the ground. More appeared and slingshot peppered the bowmen as they prepared a volley from their deadly longbows.
In the melee, a bright green flash and crack of black powder ignition echoed off the walls.
Enraged by such ignoble weaponry Albert fought with zealous fury but the ratmen were too swift, too nimble for the travel weary group and he called out to his men,
"We cannot win this one gentlemen, they have the element of surprise. We'll leave them this stinking alley and exact revenge for their cowardly blackpowder tactics. Back. No, back Guy, this way you fool"

After game 1 against Victors rats

Albert le Vague
Questing Knight
sword, shield, helmet

Iolanthe le Crouton
Knight Errant
sword, shield, helmet

Roger le Perdu
Knight Errant
sword, shield, helmet

Guy de Pamplemousse
Squire causes fear
sword, shield

Guillerme Fauteuil
Squire
sword, shield

Alan le Nez
Squire
sword, shield

Rodney, Percy, Norman
Bowmen
longbow, axe

Sheldon
Men-at-arms
Halberd

Warband rating (WR) 99
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Sun 2 Aug 2009 - 13:33

zelophahad wrote:
Batten down the hatches and bring in the washing! Hurricane Garda is coming!

If her last visit is anything to go by, we won't be seeing any action in Vercuso for a few weeks!

There will be no Mordheim battle reports from Vercuso for the next two to three weeks but the Warhammer part of the Sartosa 4: Dark Waters campaign started yesterday! Here's the first batch of news...


The squeek that rocked the empire

Grotsmeg wrote:
(located at Vermunte The Black Gulf Corsairs skaven vs the Naval alliance's Empire)

Strange noises emerged from the cliffs alerting the local militia, dark shapes emerging over the cliff face. the plains between the cliffs and the sea were covered with swarms of vermin, heading towards the town. The local humans marched forth ready to fight the oncoming storm


A swarm of brown skuttling shapes broke over the dunes across the plains the humans could see the mischevious skaven forming up a battle line in front of them, one unit pushing a strange contraption with a finely robed ratmen stood above directing the army forwards


A group of scouting hunters noticed two strange groups of skaven heading towards the copse of trees they were planning to scour.


The skaven scout units scrambled forwards a lead group with strange contraptions on their backs, the hunters gave chase, however the globadiers gave way and the hunters went forward into the gutter runners behind them.


The skaven battle line marched forward taking the fight towards the empire militia on the other side of the hill a unit of stormvermin marched forward
on the hill a unit of jezzails opened up shooting down 3 handgunners. The bell rang out and the Grey seer cast out great magic destroying the unit of outriders lining up their aim on the bell.


The hunters attack faltered and a larger assassin drove their swords into the hunters killing several of them, the hunters broke the skaven runners at their heals.


The skaven plague monks run forward in their bloodlust with the bell driven rats and the eager slaves, the swordsmen and their detachments charge the skaven monks but their attacks are easily brushed aside and the monks hit back killing 5 of the unit. The monk champion challenged the enemy and wounded the human wizard twice.


Realising their general was but moments from death the swordsmen and their allies give ground chased down by the frenzied monks a lone huntsman making his escape
The nearby crossbowmen turn in fear running from the battle. On the far side of the battle line the assasin leads the gutter runners into the flanks of the human knights.


The remaining militia opened up trying to take down the swarm but the morning light played havoc on the human eyesight and only a couple of rats were taken down


Skaven magic opens up and a the retreating crossbow men were reduced to cinders along with the human mage and 3 of the human bowmen.
but fickel is the magic of the underhive and a resounding explosion of warpstone shattered the construction that held the bell together, the skaven seer lept off unharmed but 2 of the ratmen died under the broken timbers


The two remaining archers charged the the ratmen and the huntsmen charged the slaved but both units were cutdown by the vicious rats.
on the farside of the field the assassin and the gutter runner cut down the remaining knights and even though aided by the rallied huntsmen both units flee the fight from the undefeatable scouts


The scouting skaven charge down the huntsmen and force the human priest to flee from the battlefield, the gutter runners then running into the rockets crew.


As the gutter runners run down the rockets crew the stormvermin charge one of the final remaining units wiping them all out.


The globadiers emerge from the woods and throw their globes at the cannons crew, but one drops the globe on his foot killing himself


The cannon crew realising the futility of the situation the cannon crew give a heroic cry and charge the globadiers who strike down 2 of the crewman, the last remaining man see's the assassins scouts heading towards him just as one of the globadiers takes him down with a cruel knife to the back.


The stormvermin charge into the mortar crew slaying them all with ease and with that the battle is won.


Seer Rowland surveys the battlefield and gives out his commands to take the town and retrieve the booty, he gives orders for the slaves to be rounded up to rebuild his bell, so this is the fabled isle of sartosa, this could be a very profitable trip.


Victory for The Black Gulf Corsairs.


Last edited by WarbossKurgan on Sun 2 Aug 2009 - 13:46; edited 2 times in total
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Sun 2 Aug 2009 - 13:36

The Wardens on Monte Castello

blessed knight wrote:
Following on from the disasterous start to the campaign to take back Sartosa, Prospero had Gardrock bring in the prisoner.

'Well Miranda? What is your excuse this time?' The bruised and battered woman looked at the Count through blood matted hair.
Spitting a bloody tooth at his feet.

'It was th..' The gunshot broke off her excuse and Prospero handed the smoking gun to his manservant.

Stepping over the corpse, Prospero walked to the balcony gazing over his castle. In the distance he could just make out the broken coastline around Vercuso. Damn those Skaven he thought. We defeated them a week ago as they tried to disrupt our preparations for the coming campaign. The Manservant cleared his throat causing the count to break out of his reverie.

'My Lord? What shall i do with the body?'

'Nail it to the main gates. Let my generals know the price of failure. Get my Daughter out of my sight.' Bowing and motioning to his assistants, the Manservant left to follow Wilhelm's command.
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Mon 3 Aug 2009 - 7:40

NO Mordheim for the next TWO OR THREE WEEKS! Sure take away an Old Man's reason to get up in the morning! Sad ...how's THAT for a guilt trip...didn't work, huh!? Suspect
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Mon 3 Aug 2009 - 9:10

Sorry Alan - Plenty of Warhammer games, news, map updates and fluff coming though. And a fair bit of Vercuso-based Mordheim discussion... just no actual games.

It's all Phil's fault anyway - he has the keys to the Mill and he's on holiday for the first two weeks of August, then he's having a shoulder operation. Evil or Very Mad
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Mon 3 Aug 2009 - 11:16

Wow! So its Phil's fault! Hmmm... I will be entertained by the Warhammer battles and the rest. I am especially intrigued by the mention of discussion.

Also I will put in my usual request for naval conflict. Smile
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Mon 3 Aug 2009 - 16:07

Von Kurst wrote:
Wow! So its Phil's fault! Hmmm... I will be entertained by the Warhammer battles and the rest. I am especially intrigued by the mention of discussion.

Also I will put in my usual request for naval conflict. Smile
There will definitely be naval combat. But later for me as the Hogwasha is also locked in the Mill No

Hmmm... Hold on a minute... Frog may still have his keys... all is not entirely lost! cheers
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Mon 3 Aug 2009 - 19:08

Woot Skavin HO!
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Fri 7 Aug 2009 - 2:08

The Wardens on Monte Castello

blessed knight wrote:
News of the Skaven host quickly reached Prospero. The furry tide had been spotted and a host of wood elves had deployed in a holding action.

On the next tide, the fleet of Monte Castello set sail to track down the vermin.

As the lead ship reached the rendezvous point, hundreds of the slain littered the valley. Of the Skevenblight host there was no sign. but the tolling of a distant bell gave the promise of revenge.

The shame of Grok-nar

Nethrag wrote:
Fluff behind the army is that a hero of the temple city Tzlatlecol has failed in his duty and allowed some marauding pirate scum to steal some sacred plaques from his temple (any pirate faction member want to be the one responsible?). He has been banished from the temple city (along with the parts of the army loyal to him/that also feel responsible) until he regains them - thus he has traveled to sartosa.
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Fri 7 Aug 2009 - 3:54

Da Kronicles of Adm'rul Kurgan Grimjaw - Book 6

6th August, the year nine.

A Welcome Return to the Pirate Island

“With a yo-ho-ho, let the wind blow free, it’s all for the life on the rolling sea!” trilled the tuneless voice of Dribbla the Goblin, from his lofty perch in the crow’s nest of the Hogwash.

“Will you belay that blasted singin’, ye stinkin’ rat!” bellowed Kap’n Mogrum from the quarter deck.

Dribbla flinched and instinctively ducked below the rim of the wooden box lashed to the peak of the main mast. “Aye aye Boss!” he yelped, then continued the shanty under his breath. Once he got his nerve back a little, and was sure that the captain was distracted by some other misbehaving crew-member, he stood up straight again and pressed his eye to the lens of his spyglass once more.

He made slow circuits of the distant horizon, pausing whenever something nicked the skyline. Most of the things he glimpsed merely disappeared when he lingered on them – just tricks of the light, larger than normal waves or flocks of sea-birds, no doubt. On the fifth rotation a dark fleck caught his attention and this time it didn’t vanish right away. He focused the spyglass and stared.

He wiped his eye after a few moments and looked again, he had to be sure before calling down – he had already pushed his luck today. The dark fleck became a dark square and he was certain. “Oh deck! On deck there! Sail ho!” he yelled.

“Where away!” called Grognog the first mate, as he jumped up onto the gunwales and clung on to the rigging. “Right astern of us.” said Dribbla and pointed to reinforce the point.

Every pair of eyes - and a few solitary ones - on board turned to look, though none on deck had much hope of seeing anything yet. The Kap’n stepped up to the rail and yelled “Heave to ye lazy dogs! Don’t just stand about gawkin’ like a pack of lubbers!” and the crew scattered from their vantage points. Sail was hurriedly taken in and the Hogwasha slowed. The Kap’n looked up at the crow’s nest again “What de’ye see Mr Dribbla?” he barked.

Rocking in a slow circle to counter the movement of the ship, so he could keep the distant sail in sight, the goblin peered through his glass until his eye streamed. “She’s hull-up now: It’s a Brigantine, square rigged and listing to port a might. I see gun-ports; maybe half a dozen.” he cried, “I don’t recognise her but she looks like an Empire ship. She’s heading south east on the port tack.”

“Mr Grognog, we will wear the ship. Set a course north east to intercept the chase.” said Mogrum. Before the portly first mate even began shouting orders the crew were galvanised into action and started rushing about ship with a purpose. The Hogwasha came about on the opposite heading and as her sails filled will Orc hands pulled lines taught to coax the very last knot of speed from her.

~ ~ ~

An hour later Grognog shifted his considerable weight nervously and looked at Kap’n Mogrum out of the corner of his eye. The swarthy, scarred and filthy pirate was staring intently at the rapidly closing ship. It had changed course since they first saw it; not even flinching at the hoisting of the black flag at the Hogwasha’s main mast, it was now heading straight for them.

“Do you recognise her Kap’n?” said the first mate at last.
“No. But she looks like she’s seen action of late.” rumbled Mogrum, “See the repairs to her hull, just at the water-line? And the foremast is jury rigged – badly too I might add.”

Grognog nodded as he squinted in the sunshine. Something was wrong with this ship, beyond the damage and lack of reaction to a pirate flag: He was worried they were pirate hunters.

As the ships came within musket range they both took in sail and hove too: turning into the wind to slow down and present broadsides to one-another.

“Ahoy Hogwasha!” came a familiar booming voice across the waves. Adm’rul Kurgan stood on the quarter deck with a pair of pistols pointed at a tired looking helmsman.

~ ~ ~
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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   Today at 21:14

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