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 Sartosa 4: Dark Waters (Flame On campaign - summer 2009)

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WarbossKurgan
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WarbossKurgan

Posts : 2898
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Join date : 2007-10-04
Age : 48
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Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: None

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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   dark - Sartosa 4: Dark Waters (Flame On campaign - summer 2009) - Page 9 Icon_minitimeMon 2 Nov 2009 - 3:07

The Battle of Cheapside

Frog wrote:

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WarbossKurgan
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WarbossKurgan

Posts : 2898
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Join date : 2007-10-04
Age : 48
Location : Morkchester, UK

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: None

dark - Sartosa 4: Dark Waters (Flame On campaign - summer 2009) - Page 9 Empty
PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   dark - Sartosa 4: Dark Waters (Flame On campaign - summer 2009) - Page 9 Icon_minitimeMon 2 Nov 2009 - 3:08

The Battle of Cheapside

Dazza wrote:
More Photos from Thursday:

The Battle for Cheapside!
dark - Sartosa 4: Dark Waters (Flame On campaign - summer 2009) - Page 9 IMG_4449

While 2 of the Nazumi Ninja's distract The Well 'Ard Ogres by almost wiping them out Raziel's court begin their assault on the Nazumi

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One Eyed Willy & The Gentlemen of the Inferno's landing party come ashore, they have an appointment to keep!

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After the destruction of the Battery there's grudges to settle and what's more honourable than a Gentlemanly jousting contest With The Knights of Woeful Sense of Direction!

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The outcome was...erm...regretable

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A fantastic campaign brought to an end by a memorable game. I for one feel blessed to be part of it. Very Happy

Highlights surely are:
Squinty Sshaking Stevens massive injury count only to become a combat monster with a movement of 1 inch!
The monkey madness of the primate taking out a Rat Ogre!
The Randomness of the Battery Scenario
& The Jousting contest in the midst of the combat craziness of the big 3 warbands of skaven and undead!!
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WarbossKurgan
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WarbossKurgan

Posts : 2898
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Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: None

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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   dark - Sartosa 4: Dark Waters (Flame On campaign - summer 2009) - Page 9 Icon_minitimeMon 2 Nov 2009 - 9:47

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Week Twelve and Thirteen News

Cursed Corsairs: Lost City? Tis Found!

The winter storms have closed in once more and the residents of Sartosa have battened down the hatches to hide from the worst the elements will be a-throwin’ at ‘em.

There seemed to be little doubt about the Corsairs getting’ the upper hand in the search for The Lost City of the Old Ones, and while they have dominated the fighting on this here island and found all four pieces of Rackham’s Key in reasonably short order, they didn’t seemed to be able to work out the clues it contained. All manner of random wanderin’ about and lookin’ under tree-stumps went on but they didn’t have any definite ideas about the Lost City’s location.

Yet by pure chance they seem to have found it! One of their scouting parties, one of many sent out to thoroughly examine all their possessions, realised that it was right under their noses: in the empty and unpromising Osso Hills!

Work has just started in stripping the place of all it valuables – with a thin vale of lies to convince themselves that they are “protecting” the artefacts from looters! The next job is getting it all off the island. I can’t wait to see what happens when they try that!

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The Brethren of the Sea and the Naval Alliance ended up with equal shares of the island while the Sufaga Sword Wind was left to pick at the table-scraps. Staggeringly there are still three areas that no one seems to be interested in. The Fortress of the Pirate King, Skull Sands, and Dragon Tooth Island were all ignored for the whole campaign. Presumably once word got out that the lost city was inland all coastal and sea areas lost their attractions.

Vercuso was the most hotly contested city – even though it was clear from the start that it was not the location of the Lost City. Many small bands of scurvy sea-dogs struggled and strove to claim the bigger share of the seedy harbour town. While no single warband could rival The Knights of the Woeful Sense of Direction (members of the Naval Alliance), who ended up with the strongest grip, the combined might of the Brethren of the Sea added up to a larger portion overall; especially since the Ogresuns and the Gentlemen of the Inferno (both Brethren of the Sea) held comfortable second and third places!

Well done though shipmates: It was a campaign well fought, especially in that south-eastern corner!

~ ~ ~

Just to make it clear, this is Rackham’s Key in full:

dark - Sartosa 4: Dark Waters (Flame On campaign - summer 2009) - Page 9 TheKey_one_two_three_and_four_6984

And this is the location of the Lost City plotted on the Sartosa map using the landmarks from the Key:

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~ ~ ~


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Brethren of the Sea - 4 locations
Naval Alliance - 4 locations
Corsairs - 9 locations including the Lost City
Sword Wind - 2 locations
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WarbossKurgan
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WarbossKurgan

Posts : 2898
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Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: None

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PostSubject: Re: Sartosa 4: Dark Waters (Flame On campaign - summer 2009)   dark - Sartosa 4: Dark Waters (Flame On campaign - summer 2009) - Page 9 Icon_minitimeMon 2 Nov 2009 - 9:50

The Vercuso Campaign

zelophahad wrote:
Well, after 55 games of Mordheim played over 95 days, the fate of Vercuso has finally been decided (for the time being at least). Here are the results:

1st Knights of the Woeful Sense of Direction (Adam), Naval Alliance: 10 campaign points
Merchant’s Guildhouse (1), The Slips (6), Soup Alley (1), Unlucky Quay (1), The Capstan (1)
Awarded a framed map of Vercuso and a pirate outfit

2nd Kommodore Deffgit and The Ogresuns (Saul), Brethren of the Sea: 9 campaign points (WBR increase 348)
The Old Temple (1), Vercuso Bridge (1), The Cod and Cutlass Inn (4), The Sarky Cutter (3)
Awarded a pirate activity book

3rd One Eyed Willy and his Gentlemen of the Inferno (Dazza), Brethren of the Sea: 9 campaign points (WBR increase 334)
Binnacle Yard (1), Cheapside (5), The Shivered Timber Inn (3)
Awarded a kamikaze bandana for suicidal bravery

4th Raziels' Court (Dave), Black Gulf Corsairs: 6 campaign points (WBR increase 275)
The Farms (1), Pressgang Alley (1), Hangman's Square (1), The Bucaneer's Blade Inn (2), The Crooked Farthing Inn (1)

5th Gordo Rams-eye's Catering Corps (Phil), Naval Alliance: 6 campaign points (WBR increase 196)
The Light (1), The Hole in the Wall Inn (4), Wrecker's Point (1)

6th Da Well Har'd Mercenaries (Tim), Black Gulf Corsairs: 6 campaign points (WBR increase 99)
Wishing Well (1), The Whirlpool (3), The Ropewalks (2)

7th Skrikit's Hold Rats (Viktor), Black Gulf Corsairs: 5 campaign points
The Barrel o' Monkeys (3). The Emperor's Bane (2)

8th Nezumi Ninjas (Matt), Brethren of the Sea: 4 campaign points
The Sail-Makers’ Guildhouse (1), The Boarding Party Inn (1), Slippery Jack's Underwater Cave (2)
Awarded a lesser wooden spoon

9th Pottery Shed Cultists (Andy), Sufaga Swordwind: 1 campaign point
Dumplington (1)
Awarded The Wooden Spoon

(The Battery was destroyed, but rebuilding of its charred remains has already begun.)

Photos from the celebratory dinner and awards ceremony!

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