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 Maikacir's graveyard *W.I.P.*

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Maikacir
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PostSubject: Maikacir's graveyard *W.I.P.*   Mon 15 Jun 2009 - 14:50

So, I decided to make a graveyard as the first project for my upcoming Mordheim city..
It is still at a VERY rough state since I just started building it today, and there is still missing ALOT of different things..

Well, here is what I have done today Very Happy

Okay, you are probably wondering how the heck this is going to become a graveyard? Well.. Lets just say I'll post more pics as I make progress Wink

/Maikacir
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Mon 15 Jun 2009 - 15:55

Fair enough. Great progress for one day!

Welcome to the forums!
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Maikacir
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Mon 15 Jun 2009 - 16:29

Von Kurst wrote:
Welcome to the forums!
Thanks Very Happy

Alright.. a little more progress has been done - I have started making the stones on the side.
And I desided to add these pics so it'll be a little easier to see what I'm doing..



I decided to have the top of it removeable - Why? Well.. I'll add some pics of "why", when I get there Wink
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Mon 15 Jun 2009 - 17:05

The crypt level is pretty cool Maik! You need to make a little cave system there... a dwelling place for all those ghouls and zombies and skeletons Smile

Thanks for sharing! Looking forward to the next steps.

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Maikacir
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Mon 15 Jun 2009 - 17:09

Admin Tom wrote:
The crypt level is pretty cool Maik! You need to make a little cave system there... a dwelling place for all those ghouls and zombies and skeletons Smile

Thanks for sharing! Looking forward to the next steps.

That is exactly what I'm planning to do Wink

At this very moment I'm carving out the stones on the sides... *Yawn* Sleep
Well - I hope it's going to look pretty neat, so it's worth it! Very Happy
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Tue 16 Jun 2009 - 0:34

It IS, indeed, going to be PRETTY NEAT! I LOVE the mystery outcome aspect of WIP photos. The Crypt has SO much potential, AND the work thus far IS excellent. KEEP PLUGGING, Amigo! thumbsup
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Tue 16 Jun 2009 - 9:48

I am to trying to figure out how to make a grave yard that would work "in play".
And this looks great Very Happy
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Maikacir
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Tue 16 Jun 2009 - 10:03

TarZaN wrote:
I am to trying to figure out how to make a grave yard that would work "in play".
And this looks great Very Happy

Yea, well I do really hope it works well in play ^^
And thanks Very Happy
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Tue 16 Jun 2009 - 10:22

looks awesome Very Happy

Keep up the good work! and bring more pictures Twisted Evil
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Maikacir
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Tue 16 Jun 2009 - 10:30

I might post some pictures later tonight Wink
Right now I'm in the middle of carving out the stones on the sides.. That is one very time-consuming part of building this, omg..
Well.. Back to carving out those stones ^^"
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Tue 16 Jun 2009 - 16:12

Oooooookay.. I have now, FINALLY finished carving the stones on the sides Very Happy

I'm corrently working on the pillars, wich is supposed to be next to the stairs..

/Maikacir
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Wed 17 Jun 2009 - 3:56

Alrigth, another update from here..

I have finished the pillars, and are now waiting for the glue to dry - also, I have begun making the small stone wall around the graveyard ^^


/Maikacir
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Wed 17 Jun 2009 - 4:09

VERY cool & atmospheric piece; you can almost hear background music from an old B Horror flick...almost Suspect . FINE PROGRESS [I bet your fingers are all cramped up from the stonework]! thumbsup
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Wed 17 Jun 2009 - 4:59

lookin' good! thumbsup Is it based on a real cemetry? 'Cos I've never seen one with the above-ground graves before (I quite like cemetries)...,
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Wed 17 Jun 2009 - 9:16

DeafNala wrote:
VERY cool & atmospheric piece; you can almost hear background music from an old B Horror flick...almost Suspect . FINE PROGRESS [I bet your fingers are all cramped up from the stonework]! thumbsup

Thanks! Very Happy And yea, that stonework was very annoying Neutral

Chad wrote:
...Is it based on real cemetry?

No it isn't Smile

I wanted to make a graveyard, from where you could enter the catacombs(or what ever it's called?), but I also wanted it to be a piece of modular terrain - so I couldn't just build it right into the table... soo.. This is what I came up with Very Happy
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Wed 17 Jun 2009 - 9:46

Cemeteries and mausoleums that are located in areas that are close in elevation to sea level will have to be raised up like that. So if you are ever unfortunate enough to be in a place like Louisiana, US they have really cool and creepy raised up mausoleums. Apparently they don't want their dead resurfacing every time there is a flood.
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Wed 17 Jun 2009 - 10:02

I like it....

But it is almost too nice... no offence meant.
Broken tiles, a bit of the wall have maybe a hole due to cave in. Ageworn something like that.
Broken archway....
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Wed 17 Jun 2009 - 10:55

lord siwoc wrote:
I like it....

But it is almost too nice... no offence meant.
Broken tiles, a bit of the wall have maybe a hole due to cave in. Ageworn something like that.
Broken archway....

Well, it IS still at a very early stage Wink
I haven't done any detailing yet - I'm just building the raw shape of the building atm.
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Wed 17 Jun 2009 - 11:30

Looks great so far!!
keep up the good work cant wait to see the "underhalls"
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Wed 17 Jun 2009 - 12:28

Tewfik wrote:
Looks great so far!!
keep up the good work cant wait to see the "underhalls"
Thanks Very Happy
I might start at the crypt later tonight - But that depends on how long the glue is to dry, on the current work I have done today Wink

/Maikacir
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Wed 17 Jun 2009 - 12:31

Do not rush it! Experience talking here....

Better to be safe and wait a little while extra, it would be a damn shame to ruin it just because the glue wasn`t dry...
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Wed 17 Jun 2009 - 14:20

lord siwoc wrote:
Do not rush it! Experience talking here....

Better to be safe and wait a little while extra, it would be a damn shame to ruin it just because the glue wasn`t dry...

I know, I know ^^
But thanks for the advise Wink
Personally I hate to rush through projects such as this.. The end-result is always better if you take your time Very Happy
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Mon 22 Jun 2009 - 15:21

I have had a pretty busy weekend, so I haven't been able to do a lot of work on my graveyard, but here is what I have been able to do..



I have added a base, finished the stone wall and made some details on the stair Wink

/Maikacir

--EDIT--
And btw.. The mini is just there to show the scale Razz It's just a radom, un-finished mini I grabbed for showing scale..
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Mon 22 Jun 2009 - 15:59

Smash one of the pillars. Just in half. More ruin like.

You could have it on a base bigger than the graveyard. And cooperate it in. A bit of gravel, a skull, a broken weapon or shild....
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PostSubject: Re: Maikacir's graveyard *W.I.P.*   Tue 23 Jun 2009 - 1:52

lord siwoc wrote:
Smash one of the pillars. Just in half. More ruin like.
I'm planning on putting a top of some sort on the pillars Wink

lord siwoc wrote:
You could have it on a base bigger than the graveyard. And cooperate it in. A bit of gravel, a skull, a broken weapon or shild....
Yea, well - actually I didn't want to have a base for it, but I had to because of the crypt "inside" te graveyard. So, I just went and made the base as small as possible.
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