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Jacky-Boy
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PostSubject: Jack's scenery   Thu 10 Jan 2008 - 5:43

Here's some shots, as requested, of my scenery. This is a foamcore and balsa wood scratchbuilt ruin. The shutters are made from plastic shields.







This is a pic of the sewer entrance, I built. It's just foamcore and balsa wood again, but I used a two part epoxy resin to get the water effect

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WarbossKurgan
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PostSubject: Re: Jack's scenery   Thu 10 Jan 2008 - 8:00

Really, really nice Jacky-Boy!

I love the moody lighting in the third photo!! cyclops Very atmospheric!

Nice to see another good use of that yummy Barrule leaf litter.

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PostSubject: Re: Jack's scenery   Thu 10 Jan 2008 - 8:19

I'm impressed by the quality of your scenery of course, but a lot more by the quality of your pictures. The light is PERFECT, simply perfect - and every picture is taken from an angle where you can't see the "outside world" (like your room or your bed etc.) Smile
As WBK said, the third picture is AMAZING! Shocked it gives you the impression of a quiet evening when the sun is going down...
Well done mate!

moi je dis chapeau!!

cyclops
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PostSubject: Re: Jack's scenery   Thu 10 Jan 2008 - 9:33

haha Very impressive again Smile I really like the guy in the house Smile reminds me of a Gnome cheers
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Ashton
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PostSubject: Re: Jack's scenery   Thu 10 Jan 2008 - 9:53

Thanks for posting these. They are great. very well done.

Haha, Reverse Shutters. That's a great Idea.

Question: did you have a reason for using a green base/ground? Is that just the board you had?

Thanks Again. Great Ideas here.
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Hellfoot
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PostSubject: Re: Jack's scenery   Thu 10 Jan 2008 - 10:23

More more more Smile
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PostSubject: Re: Jack's scenery   Thu 10 Jan 2008 - 10:24

Very impressive my friend! Smile

How did you do the algae suspension on the "well"? Did you just mix some flock with the varnish?

Anyway, fantastic looking scenery.

Oh yeah, Ash brought up a good point: why all the grass?

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Marco
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PostSubject: Re: Jack's scenery   Tue 15 Jan 2008 - 9:20

how have you made the leaves?
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PostSubject: Re: Jack's scenery   Tue 15 Jan 2008 - 10:41

Marco wrote:
how have you made the leaves?

Atenociti's Workshop.

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Marco
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PostSubject: Re: Jack's scenery   Sun 20 Jan 2008 - 4:47

Thanks Tom!!!you are the best!!!
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PostSubject: Re: Jack's scenery   Tue 1 Apr 2008 - 8:45

Thanks guys, sorry for leaving you all hangin. The leaves are indeed from Antenociti's Workshop, an awesome shop.

Ashton: yeah we basically just had the board for warhammer quest. We used to do outside areas, so that you had to find the dungeon first.
We've always enjoyed making and painting stuff more than the actual games (I think we've only played mordheim twice, and they were just to get a feel for the rules) Neutral and we already had a load of scenery for this table, so it seemed silly to start again for Mordheim.

Tom: haha, the algae is completely unintentional. I basically just painted the inside of the well, a dark brown with greeny bits, and then poured in the epoxy resin. I think the algae effect is just bubbles in the resin. It was a happy accident Very Happy


Last edited by Jacky-Boy on Wed 2 Apr 2008 - 12:03; edited 1 time in total
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Ashton
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PostSubject: Re: Jack's scenery   Tue 1 Apr 2008 - 9:41

Jacky-Boy wrote:
...and we already had a load of scenery for this table, so it seemed silly to start again for Mordheim.

That makes good sense Wink I really like your buildings. Let us know if you make any more.
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PostSubject: Re: Jack's scenery   Sun 20 Apr 2008 - 9:46

Thanks again for all the comments Very Happy . This is what I've been working on the last couple of weeks. Sadly I'm gonna have to put it on hold for a while now, but I'll keep ya posted. I think I got those windows from Antenociti's Workshop, and the goat head is an old GW piece, but feel free to ask any questions about it. I'll try and answer them this time Razz





This is the new sergeant for my warband ----> http://boringmordheimforum.forumieren.com/painting-and-modelling-f3/jack-s-hochlanders-averlanders-t190.htm
and some pics of the hanging post for those interested. The corpse is an old GW zombie figure.

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PostSubject: Re: Jack's scenery   Sun 20 Apr 2008 - 9:48

very very nice! Smile it looks great! get it painted Smile
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Erkwin
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PostSubject: Re: Jack's scenery   Sun 20 Apr 2008 - 10:05

I'm totally spechless.
Such wonderful work Shocked
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PostSubject: Re: Jack's scenery   Sun 20 Apr 2008 - 10:08

Erkwin wrote:
I'm totally spechless.
Such wonderful work Shocked

Gagsta' wrote:
True that dog
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PostSubject: Re: Jack's scenery   Sun 20 Apr 2008 - 10:32

Very very nice!!

I have only 1 critic however, and this concerns playability: if you look at the first and second pictures, you'll see that the base of your building is preventing a model to stick against the wall. I think that during a game you'll be forced to put your model a little bit further from the wall, thus keeping the mini from taking cover (because if you put the model on the base, I think it will tumble down)...
The base on the door side of the building (with some sand on it), on the other hand, is perfect - your minis will be able to stand on it.

Great work on the wooden planks as well! Smile
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PostSubject: Re: Jack's scenery   Sun 20 Apr 2008 - 10:44

Totally awesome, Jacky! I'm looking forward to seeing more pics. I love your colours and everything. Great atmosphere!

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PostSubject: Re: Jack's scenery   Sun 20 Apr 2008 - 11:00

That is nice! the goat head adds a ton of character for such a simple detail.

Does the top floor lift off for placing models below?
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PostSubject: Re: Jack's scenery   Sun 20 Apr 2008 - 11:06

I see the windows are metal bits. Would you be so kind to spill the origin of them (manufacturer/shop)?

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PostSubject: Re: Jack's scenery   Sun 20 Apr 2008 - 14:33

Jacky-Boy wrote:
I think I got those windows from Antenociti's Workshop, and the goat head is an old GW piece,


tongue
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PostSubject: Re: Jack's scenery   Sun 20 Apr 2008 - 14:52

WarbossKurgan wrote:
Jacky-Boy wrote:
I think I got those windows from Antenociti's Workshop, and the goat head is an old GW piece,


tongue

<--- Deeply embarassed

Embarassed

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PostSubject: Re: Jack's scenery   Sun 20 Apr 2008 - 16:45

Very Happy Hahahaa thanks Kurgan. Sadly Antenociti's doesn't seem to be stocking any scenic miniatures at the moment but I'm pretty sure this is just a temporary thing. There's a preview for some new barrels and crates if you like that sort of thing. http://blog.barrule.com/blog/_archives/2008/4/4/3619087.html#post_comment
Quote :
Does the top floor lift off for placing models below?
Pathfinder Dubstyles: man I wish it did, I really wanna try that with a building. I'm gonna cover up most of the stairs though with debris, so I don't lose my minis down there.

Tortiou: Yeah I see what you mean. I tried to make the bases as small as possible to allow buildings to butt up next to each other, but it's gonna make playing around em a bit awkward.

We haven't actually played on any of this mordheim terrain yet, so please make yourself heard if you see any other possible gameplay issues
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PostSubject: Re: Jack's scenery   Sun 20 Apr 2008 - 17:34

Jacky-Boy wrote:
We haven't actually played on any of this mordheim terrain yet, so please make yourself heard if you see any other possible gameplay issues

From the looks of it, there is only one entrance into this building, and that is up that one wall that is destroyed. Thus, you'll probably find that there is no reason anyone would ever want to enter into that building.

I try to give all my Mordheim Buildings at least two entrances/exits, one of which you could run up as opposed to climb. It gives more reason for people to enter it.

just some thoughts.
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PostSubject: Re: Jack's scenery   Tue 29 Apr 2008 - 14:51

I have another question. It is very noticeable in the picture with the close up of your mercenary with sword and shield how rough the texture is on the wood planks. This looks great and looks totally natural. I have some craft sticks and they are too smooth as is the balsa wood i bought. Did you distress the wood and what kind of wood is it?
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