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 Styro's Sartosa Table

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StyrofoamKing
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PostSubject: Styro's Sartosa Table   Wed 6 May 2009 - 6:09

The only word I can say is FINALLY!

I'll load up the pics to this site later today, but in the meantime, here's a quick link!

http://sites.google.com/site/styroheim/gallery
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DeafNala
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PostSubject: Re: Styro's Sartosa Table   Wed 6 May 2009 - 6:19

STYROHEIM ROCKS! I REALLY llike the sections separated by water; it's very similar to my idea for a table of islets with connections at various heights. It has an Italian feel to it which seems VERY in character. WELL DONE! pirat
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PostSubject: Re: Styro's Sartosa Table   Wed 6 May 2009 - 7:10

cheers Holy....

DUBSTYLES! We need to make this on the terrain day we have coming up!

*quickly runs off with Styro's terrain ideas in-hand*

BWHAAH! You have inspired me!

And this will work great for lizardmen....yesssss....

Before I run off and copy you, I must say you make great terrain! BEAUTIFUL!
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Von Kurst
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PostSubject: Re: Styro's Sartosa Table   Wed 6 May 2009 - 7:16

Nice table! Your phone takes pictures that good? Why get a camera?
pirat

(Grumbles about having to extinguish the torches and put away the pitchfork...)
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cianty
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PostSubject: Re: Styro's Sartosa Table   Wed 6 May 2009 - 9:22

Very nice! I love the Venice theme with the many canals throughout the board. Very very cool! bounce

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Svenn
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PostSubject: Re: Styro's Sartosa Table   Wed 6 May 2009 - 9:27

cianty wrote:
Very nice! I love the Venice theme with the many canals throughout the board. Very very cool! bounce

Nooooooooooo *gasp* ooooooo! I had an idea a couple weeks ago to do a Venice themed Mordheim and thought it would be amazing and unique. Styro beat me to it.

Ah well, it looks pretty sweet StyrofoamKing. Smile How does it play?
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PostSubject: Re: Styro's Sartosa Table   Wed 6 May 2009 - 9:38

Wow, just wow. That is looking awesome, Styro. Love the waterways and bridges and bldgs. Very impressive, Dave.

Daniel
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cianty
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PostSubject: Re: Styro's Sartosa Table   Wed 6 May 2009 - 10:21

Svenn wrote:
cianty wrote:
Very nice! I love the Venice theme with the many canals throughout the board. Very very cool! bounce

Nooooooooooo *gasp* ooooooo! I had an idea a couple weeks ago to do a Venice themed Mordheim and thought it would be amazing and unique. Styro beat me to it.

Ah well, it looks pretty sweet StyrofoamKing. Smile How does it play?

Well, this shouldn't keep you from doing a similar table though. I'm sure Dave will gladly add photos of your alternate gaming board to the Sartosa gallery then. Smile

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Pathfinder Dubstyles
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PostSubject: Re: Styro's Sartosa Table   Wed 6 May 2009 - 10:33

Love the Venetian theme. That's a very impressive table, now the question i ask everyone, how did you make the ground texture? Wallpaper, pressings, drawn on with a pen, squares of card?
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Svenn
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PostSubject: Re: Styro's Sartosa Table   Wed 6 May 2009 - 10:34

cianty wrote:
Svenn wrote:
cianty wrote:
Very nice! I love the Venice theme with the many canals throughout the board. Very very cool! bounce

Nooooooooooo *gasp* ooooooo! I had an idea a couple weeks ago to do a Venice themed Mordheim and thought it would be amazing and unique. Styro beat me to it.

Ah well, it looks pretty sweet StyrofoamKing. Smile How does it play?

Well, this shouldn't keep you from doing a similar table though. I'm sure Dave will gladly add photos of your alternate gaming board to the Sartosa gallery then. Smile

Oh, it definitely won't. It's going to be a LONG time before we get to that though. We've gotta do pretty much a full table of regular terrain first. Wink
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PostSubject: Re: Styro's Sartosa Table   Wed 6 May 2009 - 10:54

yes LONG... VERRRRY LONG... maybe as long as it took us to actually create the table that we had the idea for 6 years ago...
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StyrofoamKing
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PostSubject: Re: Styro's Sartosa Table   Wed 6 May 2009 - 14:12

First off, thanks, everyone, for the compliments. *happy tears* Crying or Very sad

I finished the tiles about a year ago, took a break, and spent last fall building all the houses, which I finished about two months ago.

HOW I DID IT:

The tiles: simple 1'x1' tiles made out of Insulation Foam. Here in the US, you can buy a sheet about 8x4 feet for, like, $12 US. Chop it into 1" squares, through in some filler squares (to give height... you basically don't have to texture/paint the filler squares, except for the sides). And bam! You're done. Really easy to store, too. Use the same material to cut some bridges and thinner ramps too. Or, slice them thin to make brick walls.

The texture: I'm quite pleased with this: I used Lego Blocks to make a stamp. If you take a flat piece a few inches wide, and put on the bottom little brick pieces (alternating brick, no brick, brick, no brick), you make a really easy texture stamp. Push it into the unpainted foam, and repeat across the entire 1x1 square. Start with simple, single-directional brick work, but experiment with wide circle brickwork, over-lapping 'roads', and such as you go.

The Buildings: I went with box-y Adobe style houses (more Spanish than italian in my mind, but close enough.) I didn't want to worry about broken buildings (this wasn't a ruin), so Instead made buildings with lots of balconies and easy to cross roof tops. Also, I made all of the balconies detachable and interchangeable, for easier storage and set up. They're made with foamcore, plaster (for the walls), bass wood trimming, and popsicle stick planking.

HOW DOES IT PLAY
It's a blast, in my opinion.

The Water: The best thing with the tiles is that the board can be completely different every game. Push them all together for a normal game, or put them in a U-shaped dock when a ship's the focus of the scenario. Most often, we'll put a large mass in the middle, and each tile branches out from the middle (kind of like a five pointed star.) Once, we actually put the tiles on top of a green blanket, and rather than having water separating the tiles, it was dirt. The result was a very accurate looking fight in the streets, as the warriors stepped up the curb and into the 'avenues'.

As an interesting house rule, we'll often set up 10" 'docks' for each of the players, connected onto the city board at various places. Each player is confined to deploying inside their individual dock (Hunched models and Infiltrators excluded, of course.) This may seem restrictive, but it makes for a much more balanced multiplayer game, as it prevents a character from claiming a huge section of the board, while the other 5 players are squished together. It is always fun flavor, as the warband 'leaves the boat' and enters the city as a group.

Buildings: You definitely have to make sure that you keep plenty of barrels, boxes and walls around, or it quickly becomes a sniper's dream. But with lots of ladders, interconnecting balconies, and soft landings (a hay cart and a rug stand), there's also plenty of opportunities for non-sniper models to get off the ground level and swashbuckle their way across the board.

Venice: Oh, if you start a Venice campaign, let me know, Sven. I've been thinking of ideas for the setting for a while. (Try the 'Warring Houses' Scenario from Sartosa scenarioes... not been playtested yet, sadly, I never seem to roll it.)
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WarbossKurgan
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PostSubject: Re: Styro's Sartosa Table   Wed 6 May 2009 - 15:56

Spanish / Italian or Mediterranean / Caribbean = perfect Sartosa.

brilliant work Styro! pirat
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