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 Ulric's Paw

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Pentagathus
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PostSubject: Ulric's Paw   Wed 22 Apr 2009 - 11:49

Hi.
It's been almost a year since I last played Mordhiem but my club has a new campain going (with claimants to the throne of the empire) and I went with Norse.

Well here's the longwinded fluff I posted on my Exilian:

Death has come to the empire. In the form of war, in the form of famine, in the form of plauge, it matters not, for death allways means one thing. Opportunity.
Never has the opportinity been greater, the emperor is dead and who is there to claim the throne?
The Paw of Ulric of course.
They are a cult shrouded in mystery and rumour, viewed as outcasts by some, kings and great lords by others. Are they noble priests or abominations? The only thing the rumours agree on is that they are dedicated to Ulric, the wolf of winter.
Hector Khanvall imperial tactician is one of the few who know the truths behind the rumours, a man of the north who has fuaght with and beside these Norscan's and gained their trust.
The Paw view Hector as the perfect reflection of their god, he is strong fast and savage in combat but is most dangerous when at the head of a pack, cunning, devious, ruthless and best of all, he allways wins.
He shall make the perfect Emperor, he shall be the one to bring Ulric to the head of the Pantheon, he shall make the Norse remember their old gods and Chaos shall quake before the wolf's howl.

Claimant:
Hector Khanvall, Kislevite and master strategist.

First Sword (Jarl)
Sigefrid Heavy Armed, inspiring leader and mighty warrior. Sigefrid has known many fears but never ran, he is strong of voice and stature, tough but lacking some of the finnese of other fighters.

High priest (Ulfwerenar)
Witnere the wolfman. Witnere means nightmare in the Norscan tounge and this is one wolfman who lives up to his name. Cursed for rejecting the gods of chaos he is strong, fast and vicious. He is the figurehead of the Paw but shall never lead due to his instable mind and blood lust.

Accolyte (Bondsman)
Guthrum the wolfbrother. Brother to Witnere and only surviving kin this brave young man looked after his brother in his madness, taking many wounds on the road to his sibling's recoring sanity. Somehow he met with the youngest son of a norse Jarl, Sigefrid the follower of Ulric. Sigefrid saw Witnere as the child of Ulric and took to two brother's in as part of his retinue.

Accolyte (Bondsman)
Sihtric the hammer. Sihtric was born and raised a Norscan, untill his father turned to chaos and became a repulsive mutant. The gods of Chaos destroyed the rest of Sihtric's family untill he was all that was left of his long line. He sailed south as a vikingr and faught agaisnt many enemies, eventualy being defeated and captured by knights of Ulric. He gained the knights' trust once they heard his tale and he became a squire to one proud but impoverished knight, Wolfsturm. On travels with Wolfsturm the young knight drank himself to stupidity and announced his squire's lineage to an innfull of Norscan hating peasants. A fight insued which ended with Wolfsturm and many of the peasants dead. The peasants were to afraid to continue fighting Sihtric but blamed him for the murder of Wolfsturm. Sihtric was an outcast once more and he travelled north, harried all the way to the keep of Sigefrid. Sigefrid took this young follower of Ulric into his ever growing band.

Captain of the Guard (Berseker)
Dark Douglass, a man of low birth (the bastard of a priest) and a hard life. His father took him into his levies when marching off to war, Douglass was too young but his father hoped he would die in the fighting. Douglass did not die but learned to fight well and with pride. Once his father's war was done he went wandering as a sell-sword. He fought beside the knights of Ulric, took their god and eventualty wished to join their order. The knights, who knew of his birth luaghed at his wishes and shamed him. Dark Douglass flew into a rage and butchered many knights. When his frenzy fled, so did he. He fled home and spoke with his father. When his father learnt what he had done he tried to kill Douglass but he ended up as the corpse.
Douglass went wandering untill he met a warband of fellow Norse who shared his god - The Paw.

Ulric's Reeve (Muruader hero)
Berwulf was chosen from the Temple Guard to be the Reeve, the justice of Ulric. He has forsaken his axe and shield for a headsman's great-axe. Strong and with a passion to dish out Ulric's justice he is a warrior to be feared.

Temple Guards (Maruaders)
Berfwulf and Aelthrun are two former Hurscarls of Sigefrid's household. Now they serve the charismatic Sigefrid and by turn Hector Khanvall.
Since Berwulf became the Reeve the Paw found a new Temple Guard, Harald of house Shep.

Temple Guards (Huntsmen)
The three Kettle Head brothers were found poaching on the lands of Sigefrid's fahter who wanted them slain. Instead Sigefrid convinced his father to let the hungry men fight for him, bows were needed in a strong warband and a strong warband is needed to make a youngest son a mighty lord.

The Pack (Wolves)
These two mangy beasts were drawn to Sigefrid's odd band by Witnere who leads them as any alpha wolf.

Sell-sword. House cooked hired blade, Nightwatchman
Grym has long been an agent of the Paw and a friend to Sigefrid Heavy Armed. Armed with halberd and crossbow he is used to urban fighting and in this battle for thrones will become even more used to it.

Hired Bow, the Wayfarer.
Derreck Fletch is well renowned for his skills for navigation, his uncanny prediction of the weather and his deadly skill with longbow and axe. Sometimes called the Black Fletcher as when he can get his hands on them he stockpiles enchanted arrows with black flethcing that allways take their target down (provided Derreck's sober enough to hit them!)

Let the hunt begin!


Last edited by Pentagathus on Wed 6 May 2009 - 13:14; edited 2 times in total
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PostSubject: Re: Ulric's Paw   Wed 22 Apr 2009 - 12:17

Ok and now for my first battle report (sorry no pictures.)
The warband started with one less Kettle Head (archer) and without Grym (watchman.)
My first (campaign) battle was agaisnt a strong beastman warband who had no shooting except for their claimant who was armed with a hunting rifle, superior blackpowder and had the hunter special rule. My opponant also only had one hero as he hadn't realised that more would be needed for exploration.
We had enough terrain for an interesting battle but there was plenty of open space for shooting.
My werewolf (who has sprint) went off with my wolves on my left flank to draw away some of his troops. One of my archers climbed onto a very small tower which offered a bit of cover and higher ground. The other failed the climbing test and moved around the tower. My main force marched straight down (out of his claimants line of sight) the table towards his main force in two groups, one made of Black Douglass and the Bondsman the other with everyone else. My two archers did nothing with shooting and would continue to do so for the whole game.
My Wolf plan worked and a group of 3 beasts broke off to the flank to meet my wolves. My amazingly huge movement meant I could ditch them easily and turn up to threaten his main force on two sides while his 3 beasts were on the wrong side of the board.
His claimant shot one of the archers and his Chaos Warhound charged the other. I managed to get one bondsman to save my stunned archer from being eaten by said doggy with Dark Doug following. The bloddy dog knocked by bondsman down and the claimant stunned Douglass with a shot.
Meanwhile, my Sigefrid got charged by his fear cuasing hero (I hadn't known he had sprint) but survived all attacks which bought enough time for Sihtric and a warrior to pass their fear test and knock the wee beasty down.
One gor broke of from his main group to charge on of my wolves. The wolf survived and then I countercharged with my other wolf. The gor fought with them before failing his all alone test and running away to be hunted down by the wolves.
The remainder of his main force fell back to protect his claimant but were not quick enough to stop Witnere from charging in and happily munching on the claimant. I sent my two warriors foward to hurl axes at these failed bodyguards. I should have charged but I stood where I was and hurled axes for shits and giggles.
Guthrum and the surviving Kettle Head archer sent the Warhound realing off the battle covered with axe and hammer wounds. They chased but did not catch the dog.
My enemy routed before I could take out any more of his men.
So I got victory and 6 exploration rolls, managed to bag myself 75 gc and got a goodly amount of experiance. I lost no one and neither did the beastmen although his claimant now suffers from old battle wounds. He got no money on account of having no hero left and loosing.
I used all of my gold to equip Sihtric, buy a new Kettle Head (the 3rd brother was too busy to fight in that battle) and of course pay for Grym's shipping fee.
Overall I'm pleased with my battle and I should be fighting agaisnt an undead warband with a vampire hitting at str 9 next time. Lucky me.

I think I'll convert myself some Rohan warriors to make my warband and then paint them and get some pictures to put up here on in the painting thread.
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PostSubject: Re: Ulric's Paw   Wed 22 Apr 2009 - 12:52

GOOD REPORT! The Norse War Band is a cool concept; LOVE that Werewolf. Keep posting & start painting. A Battle Report WITH photos IS a WONDER to behold! thumbsup
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PostSubject: Re: Ulric's Paw   Thu 30 Apr 2009 - 12:24

Thanks. I'll try and get pictures one day.
I had another battle today and I've updated the first post for my new warrior and my new hero.
This time I was agaisnt a new player to Mordhiem. I think someone else wrote his list. He had mercenaries of some sort, I think it was Osterlanders. They were numerous but ill equiped, mainly swordsmen with great swords, some youngbloods, two decent heroes, his leader and a marksman with a handgun.
He deployed in one large group, whilst I set up in four groups, my Wolves and Witnere on the flank, my archers down the other side, my leader claimant and bonsmen down the center with my beserkr and warriors next to them. I forgot to deploy the mercenary I bought last time and so he did nothing.
I got first go and marched everyone straight towards my enemy.
He did pretty much the same thing after failing his climbing test with the marksman.
I moved my archers half movement to get them into range and started shooting at his swordsmen, knocking one down. My wolf group ran on to threaten his rear whislt my other two groups moved foward (covered from his marksman.)
He moved all his fighters foward again.
I charged with my wolf group into one of his champions and his two youngbloods.I moved my beserkr and warriors foward behind some cover and moved my leader and claimant group to support my archers if they got into combat.
My archers did nothing but knock a man down again.
Witnere killed the champion (actualy killed him, he got a 12 on the injury chart) and the youngblood had failed his fear test so he missed his attack.
My opponent was scared of Witnere so he moved his claimant and a swordsman into the second story of a building (there was a sort of ramp made from fallen floor) whilst charging Witnere with his leader. His leader took a wound off Witnere, and Witnere knocked him to the floor. My wolves chased off his other youngblood and cuaght him (he got old battle wounds.)
My archers bagged themselves some more fail.
My beserkr climbed up onto the other side of the building that my enemies claimant was hiding in and would have charged if we had not decided to forgo that turn due to running out of time.

I got 70 crowns for that battle, lost no one and captured no one (we have a house rule that you capture any injured heroes on a roll of a 5+ if you win the battle) so my only regret was hot having enough time to finish the sluaghter. Although I suppose it would have been mean to the new player.
I got a few advances, including the lads got talent which make Berwulf into the Reeve and got the Muruader band 2 attacks (just like my archer group last battle.)
After paying my mercenary (who didn't fight) 10 crowns I then bought my leader a Holy Relic (Wolf's Paw necklace?) and my new Reeve a great axe. Then I used Berwulf's old eqeipment and my remainding money to buy a new muruader.
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PostSubject: Re: Ulric's Paw   Wed 6 May 2009 - 13:09

Had another battle (sorry, no pics again) and this time I was against an experianced player (using the Old City Guard) and a slightly experianced player (using a weird Halfling list.)
The battlefield was a piece of land well strewn with buildings (none ruined) on the side with some hills linked with bridges (apparently the ruins of castle) making a semi circle around the buildings.
The City guard started in the built up area, the Halflings (6 of them but one was a decent hero on a cockatrice) started close to a piece of high ground and I started behind a piece of high ground (my crossbowman was off to the side to give him LOS.) For priority it went City Guard, Norse, Halflings.
And from the point of view of my crossbowman:

The Paw halted as Witnere raced back down the hill to tell Sigefrid what he had seen. Grym managed to make out that two other bands had been spotted around the houses.
While Sigefrid and Khanvall decided what to do Grym bent to load his crossbow with a lever. As he straightened he fitted a bolt made sure to point the bow away from the rest of the band. He had not shown himself to be adept with the weapon in their last skirmish, hitting nothing but trees.
"These Guardsmen have taken up another's claim to the throne, but we know the Halflings are not friends of ours. If Grym and the Kettleheads can persuade the Guards to stay away we can deal with the Halflings and any Guardsmen who get in the way."
Grym padded off to where Khanvall told him to stay, with orders to fire at any Guardsmen coming his way. He took up postion where the building ahead didn't block his view. The rest of the band started towards the mott of the ruined keep.
Over half of the enemy force moved towards him, running to the building ahead.
Grym shouted to Khanvall to tell of their movements. The Kislevite simply nodded and told Douglass and his two Temple Guard to carry on as planned while he, the accolytes and Sigefrid moved towards the buildings.
Grym swept his crossbow up and took aim at the Guarsmen's general direction. He recognised one of the figures holding a halberd as one of the Masters at Arms in his old barracks when he served the Guard. He remembered the man as a real bastard, he once had Grym flogged just for being seen drunk off duty.
Grym aimed his crossbow at the man's chest (aiming a little low this time, he recalled the weapon had a tendancy to fire higher than expected) and let the bolt fly. Fly it did, straight and true to cut deep high into the bastard's left arm. To Grym's later delight the wound turned bad and the arm had to be amputated.
Just before reloading Grym had his attention cuaght by a flash of silver-blue far off to his right. He glanced over to see four tiny figures (the Halflings to be sure) standing on a bridge that once linked two pieces of the keep. The silver-blue came from the hands of one of them, raised high (well, as high as a halflings arm can manage) above his head. The swell of light shot out as small specks that flew to somewhere Grym could not see behind the mott. A yelp greeted the flash and a wolf dashed madly back under cover on the mott. Grym saw Witnere and the other wolf race foward to take cover under one of the bridges that linked the high ruins.
Grym loaded his crossbow but by then the Guardsmen were hidden by the building ahead so he moved foward a bit and took in the rest of the scene.
The other Guardsmen were out of range or sight, two with bows taking cover behind some rubble in the middle of the group of buildings while even further off two men were hiding from the Halfling bows behind a small church tower. The Cockatrice and it's tiny mount luanched off and glided onto the square roof of the church tower. One of the Guardsmen (their claimant Grym found out) charged around the corner of the tower (apparently to be beaten down and captured by a halfling riding a dog) and much more surprisingly the other Guarsman luanched off in a clap of thunder to land on the curch tower in front of the Cockatrice.
Grym was so intent on this he didn't notice the Guardsman who stepped out of the cover of the building with bow in hand untill his arrow landed near Grym's feet. Grym shot back but shot too quikly and missed his target. The Guardsman then jumped back into cover and Grym moved a bit to confuse his aim if he tried again.
Witnere dashed out of his cover to charge into the midst of the Guardsmen, wolf close by his heels. Grym heard yells of surprise from behind the Guardsmen's building as Witnere fell on them. Oswold Kettlehead later told Grym that Witnere knocked one down just by punching him in the chest with a mighty blow.
(Game ended here with the Guardsmen's claimant captured and his worlock taken out by the Cockatrice)
The next thing Grym saw was Witnere and his wolf retreating around the corner as Witnere batted away a halberd's point.
The news of their leiges's capture, the arrows of the Kettleblacks and the proximity of the rest of The Paw persuaded the Guardsmen to retreat.
The Halflings and The Paw agreed to loot the local area at peace with each other and The Halflings squeezed all the loot the Guarsmen could find from them as ransom for their leige.
Later that day the Halflings and the Norscans went to a tavern where Douglass and the Halfling peasants got into a brawl with numerous opponents and Douglass learned how to swiftly incapacitate enemies (he learned strike to injure) while Grym (well into his cups) roared with luaghter at everything.
He was luaghing much less come training when Douglass used his new skill to batter Grym down in a matter of seconds.
Hector Khanvall decided that they should use their loot to hire a new warrior, the renowned Wayfarer Derreck Fletch who was a friend to Sihtric. Sigefrid and the Kettleblacks heartily approved of the man's skill with his longbow and Grym greatly approved of the man's jests.
The band's few remaining coins were stored, apparently Sigefrid's saving up for a longboat so they can loot along the city's river.




Edit:
I got myself a box of Rohan warriors and some stuff for actualy creating my warband today. I'll post pics if I can find a USB thing.
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PostSubject: Re: Ulric's Paw   Fri 15 May 2009 - 13:57

The City Guard vs The Paw

Hraen KettleHead, the eldest brother (and the only one with a Norse name) re-strung his hunting bow as Hector and Sigefrid surveyed the Guard from a hilltop.
"Excelent, I wanted a chance to fight these ones one on one. I've heard Vimes is a clever man and a good tactician" Hraen wasn't looking but that was definitly Hector's accent.
"If he's as clever as you say and as dangerous as he looks this could be a rare fight. That one there, Marra, I've heard he's a tough one. We'll want to keep him occupied with Witnere I think" Sigefrid scrathced at his beard in the way he allways did before a fight.
"Aye" said Hector "we should send Witnere and the hounds around to harry their flank and keep them off that bridge. Grym will climb up onto that tower and cover us if he can, Fletch you take down anyone who gets on to high ground. The Kettle Heads take up postion there, between those two houses where you have a view of the bridge, under it and over it and that space between the bridge and that house. Douglass, take the Temple Guard and Berwulf around the other side of the bridge, the rest of us will take up positions on this side of the bridge. If they come under the bridge we'll crush them in the alley, if they don't we'll pepper them with arrows. Witnere, if you can keep some of them away from us and take down as many of their archers as you can."
Grym said something about Hraen being a bender before running off towards his tower.
Witnere simply nodded sharply and loped off with his pack trailing him, shuddering with excitement at the prospect of a hard fight.
Hraen led his brothers to their spot whith the others not far off from them to their left and Fletch whistling merrily to their right.
An arrow shot out from Fletch's position to sink into Marra's armour. It didn't penetrate far enough to take Marra down but it cetaintly cuased him some pain. The Kettleheads all shot arrows of their own, one of which hit but didn't penetrate Marra's armour. Marra and his three guards (all armed with bows like Hraen's) shot back at Fletch but none hit.
The rest of the guards were now out of sight, Grym was halfway up a ladder, Sigefrid's and Hector's goup had reached the back wall of the house in front of the bridge (Hraen had no idea why the bridge was even there) and the Temple Guard were in line with them, further to the left.
Suddenly Witnere and the pack burst from their cover behind a house and pelted towards Marra's group just as a crossbow weilding guardsman appeared ontop of the bridge to the Kettleheads' right. The pack stopped a safe distance away from the guardsmen but Witnere kept going and before Marra could react made a mighty leap towards them. Witnere's leap brought him too far, high over a startled Marra's head to land on an even more startled guardsman. Witnere took him down with ease.
Hraen tore his gaze away to shoot at the crossbowman on the bridge, his brothers following suite. None hit.
As he knocked another arrow Hraen glanced up at Witnere, to see the three remaining guardsmen and Marra charge Witnere, despite their certain fear of him. Witnere, intent on savaging his victim was taken down by the sargeant.
Most of the remaining guards were now in sight again, underneath the bridge and well covered by a lattice of metalwork that would make hitting them nigh impossible.
The crossbowman was no longer a threat as the Pack tore into him.
Witnere leapt up and away from his combatants, astonishing the guards surrounding him for he looked to be torn and wounded so badly as to not be able to move, let alone flee.
The crossbowman managed to hold his own, striking down one of the wolves with his dagger while keeping the other at bay with his sword. Another guardsman charged in and took on a wolf.
As this was happening the main bulk of the City Guard advanced into the alley. Capatin Vimes moved towards the Kettleheads, the rest filling the center of the alley.
The Temple Guard and Berwulf charged in, minus Aethulwulf who was filled by a terrible dread cast by the Guard's hired warlock and Sigefrid, quick to notice charged around the side of the building, his group following close behind.
Hraen led his brothers foward to shoot into the alley and peppered Vimes with shots. All of them hit (how could they miss at such close range?) and Vimes fell to the ground writhing in pain.
Now Hraen had a good view of the alley battle, Douglass and his remaining Temple Guard were laying into the Guardsmen's leige and Hectors own challenger to the throne.
Douglass smashed him down with ease and aimed a swipe at the man's head. Amazingly the fortunate man managed to dodge the blow and certain capture before scrambling away from the fight, dripping blood.
Sigefrid and Berwulf were attacking one of the Guardsmen's new recruits. He was no match for either of them and Sigefrid soon put him out of action before Berwulf could even get his great axe close to him.
The band quickly ran off, one recruit stepped into Douglass' path to stop him from capturing their enemy claimant. Douglass swatted him aside with ease but let him escape with the rest of the Guardsmen out of respect for his brave act.
The Paw did not persue as they wanted to secure their two captured enemies (Vimes had some fearsome injuries but they were non-fatal) and tend to their own wounded, although Fletch added another injury to the Guardsmen with his longbow and Grym tried to with his crossbow.
The band tended to Witnere's and the pack's wounds but one of the wolves could not be saved. Witnere survived but his wounds made him an even more fearsome sight.
The band found plenty of loot and ransomed the recruit for 15gc. The guardsmen did not have enough money to ransom Vimes so Sigefrid decided to keep him untill the Guardsmen had more funds.
Furthermore, Vimes agreed (swore a sollem oath) to fight for the band while he was in captivity, they were untrusting at first but Grym knew the man to be of stuanch honour. They took his nice equipment (bloody Berwulf got that suit of heavy armour) and left him with an axe and a bow (they did not want to lose their valuable hostage in combat and he proved himself to be a highly skilled shot.)
After paying for supplies and the hired men's wages Sigefrid had plenty of remaining loot to spend on equipment and generously pay a new hunstman's oath. The hunter had travelled to Altdorf with his loyal wolf after hearing of the Paw's exploits. He too was a man of Ulric and even if he had lost his bow on the way he and his wolf were a welcome addition to the band.




I've started moddeling, I'll post some pics as soon as I can get them up.
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PostSubject: Re: Ulric's Paw   Fri 15 May 2009 - 14:31

ANOTHER FINE REPORT! It's good to hear you're starting to model your Band of Heroes. Have FUN! thumbsup
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PostSubject: Re: Ulric's Paw   Tue 19 May 2009 - 13:23

Cheers. I've allmost finished building my band (minus the wolves) as it currently stands, just need to touch up with some greenstuff and get Grym the watchman done. I'll post pics as soon as the digital camera and the usb leed thingy is found.
Edit:
I'm using the GW warriors of Rohan box set for my Norsemen, they come already assembled but my penknife sorted that out easily enough. And as it happens when you cut their heads off Empire soldier's heads fit on perfectly fine (although Douglass looks like a large ugly gnome. I've nicknamed him Fugly Doug.)
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PostSubject: Re: Ulric's Paw   Tue 19 May 2009 - 13:53

COOL! After reading about all their exploits, I've formed mental images [this could be a '60s style effect Suspect ] of how they look. I look forward to seeing them as they ACTUALLY are. thumbsup
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PostSubject: Re: Ulric's Paw   Tue 19 May 2009 - 13:57

Witnere is currently just a girly looking man in a bearskin but I'll try and get a more suitable model at some point. I hope the rest of the band does not dissapoint (probably will but meh.)
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PostSubject: Re: Ulric's Paw   Today at 9:35

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