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 The Free City of Gierburg - Board & Scenery

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DeafNala
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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Fri 8 Nov 2013 - 5:03

@HellspawN: I like the hammered glass; the ripples seem to have natural highlights..nice effect.
By the way I rather like the way you communicate in English. You have a charming way of expressing yourself. What a Face 
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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Fri 8 Nov 2013 - 5:54

DeafNala wrote:
@HellspawN: I like the hammered glass; the ripples seem to have natural highlights..nice effect.
Yes, I thought so... Am I the first one to think about it? Doesn't sound possible!
DeafNala wrote:
By the way I rather like the way you communicate in English. You have a charming way of expressing yourself.  What a Face 
Does "charming" mean what I ever thought it was supposed to mean? By Jove! That's the very first time somebody uses this adjective concerning anything about me! Some say "gigantic", others call me "Grizzly" and some others use words that the forum's chart wouldn't accept here.
But "charming" is a world premiere! Thank you...
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cianty
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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Fri 8 Nov 2013 - 11:09

I have also thought about using textured glass or textured translucent plastic (for shower doors) as a water surface. However, I haven't found any specific product that seemed really suitable. I am sure it exists somewhere but I just don't know about it. Smile

Your Tabletop World buildings look great! Love the multi-coloured windows - nice touch I haven't seen before.
I wouldn't try to use the "wall filling" method on the painted buildings though. I have used this technique on the 1st edition Blacksmith from TW. Their stones have very deep gaps and you need a lot of pigments to make the effect work. This would make everything "dirty". Usually you'll want to largely wipe off the pigments which are on the stones themselves (rather than on the gaps in between) using a wet tissue. If you had a model with "lower" gaps you could easily apply the pigments using a fine brush so that would work.
Considering the depth of the TW details on the stones though, it might be very well doable to apply the pigments nevertheless and then just paint the stones over again. It may be worth a try. At best you try it out on an unpainted building first though, to get comfortable with the medium. I definately find it takes some getting used to.

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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Fri 8 Nov 2013 - 20:22

This gentleman uses the plexiglass panels for florescent light fixtures which come in nominally 2'x4' panels as his 'sea boards'.


http://fistfullofseamen.blogspot.com/2011/09/recruits-sixteen-miniatures-on-lead.html



As for the Hammered finish plexi-glass I have an oasis and a river out of that and I like it.

Also Jaques used some plexi-glass for his modular dungeon's sewer.

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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Sat 9 Nov 2013 - 2:39

Von Kurst wrote:
This gentleman uses the plexiglass panels for florescent light fixtures which come in nominally 2'x4' panels as his 'sea boards'.
As for the Hammered finish plexi-glass I have an oasis and a river out of that and I like it.
Also Jaques used some plexi-glass for his modular dungeon's sewer.
I was sure this was possible, thanks!


And thank you, Cianty, for the answer... and your opinions about my humble work!
I'll try the method on other models like my new Manorhouse houses... or not. I try to have a coherent city with a constant scheme... change this with some buildings would be a mistake, I think. Too bad!
Or... on the cobblestones?
Let's think about it...
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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Sat 9 Nov 2013 - 4:48

HellspawN wrote:

I'll try the method on other models like my new Manorhouse houses... or not. I try to have a coherent city with a constant scheme... change this with some buildings would be a mistake, I think. Too bad!
Or... on the cobblestones?
Let's think about it...
I wouldn't worry about this. I too didn't use this technique right away, tried it at some moment, and now apply it every time. I don't think my older buildings look "out of place" next to the newer ones in any way. With different styles mixed (like TW and Grand Manner) there is so much variety that a technique like this only adds to the overall mix while also tying different architectures together (when you paint some TW houses and some, say, Stronghold Terrain houses).

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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Mon 11 Nov 2013 - 15:53

Yep.
You're right, I think...
But my next step, after a whole Battle Chaos army (4000 points) to paint for a friend, will be the two versions of TTW's blacksmith!
Too much minis, not enough time...
Keep on the inspirational work!
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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Tue 30 Sep 2014 - 8:56

Ciantyyyyyy? Nothing new around here?
I need a fix of Cianty wonders!
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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Tue 30 Sep 2014 - 13:49

HellspawN wrote:
Ciantyyyyyy? Nothing new around here?
I need a fix of Cianty wonders!

Hi Hellspawn,

I actually posted an update on my blog only a week ago:
http://cianty-tabletop.blogspot.com/2014/09/the-port-of-gierburg-part-4-dock.html

Still, nothing new finished though.

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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Fri 3 Oct 2014 - 2:55

Cool!
I'm gonna see that!
...
Seen.
As perfect as usual!
Aren't the hard plaster walls too expensive for such a big project?
I used to engrade MDF... less expensive but soooooooooooooooooooooo boring... and not as beautiful as yours!
That makes this kind of result:
Look at me!:
 
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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Fri 3 Oct 2014 - 21:01

Nice update thumbsup thumbsup

Good to see your progress.
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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Sun 5 Oct 2014 - 7:46

HellspawN wrote:
Cool!
I'm gonna see that!
...
Seen.
As perfect as usual!
Aren't the hard plaster walls too expensive for such a big project?
I used to engrade MDF... less expensive but soooooooooooooooooooooo boring... and not as beautiful as yours!
That makes this kind of result:
Look at me!:
 


The plaster tiles definately don't come cheap! I really like our creation too - it looks wonderful in those photos. But for the floor I need detailed cobblestones, and for the walls I want a smalish stone pattern. Both of them take way too much time to carve by hand. I know there are people who do this - just look at the Dunbrough project in this very forum. But if I were to try that I would literally never get this finished. So I will invest a bit more here and there and appreciate the extra nice structures and time saved.

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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Mon 23 Mar 2015 - 16:23

It's been quite a long time... finally a new building for the city: The Broom Binder House from Thomarillion.

http://cianty-tabletop.blogspot.com/2015/03/broom-binder-house-by-thomarillion.html


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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Mon 23 Mar 2015 - 16:50

That is a SPLENDID looking addition to your town. I love the flowering vine. VERY WELL DONE!   thumbsup
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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Tue 24 Mar 2015 - 13:01

Fantastic as always cianty, but i like the clouring of the shingles the most, nice work!

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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Tue 24 Mar 2015 - 13:37

Very realistic, with all the vines and such. Also like to see your civilians every time!
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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Wed 25 Mar 2015 - 12:37

Thanks, guys!

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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Wed 1 Apr 2015 - 11:26

Outstanding!
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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Mon 21 Dec 2015 - 5:02

So now and then I still get something done... This is the Tavern from Stronghold Terrain:
http://cianty-tabletop.blogspot.com/2015/12/tavern-from-stronghold-terrain.html




Up next is the Mansion from Tabletop World but that will take some time as it's huge.

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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Mon 21 Dec 2015 - 5:08

That is a BEAUTY...a FINE looking model, WONDERFULLY painted. I've been adding the arched & barred cellar window to a couple of my buildings also; it adds a certain something to the piece. OUTSTANDING WORK!   thumbsup
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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Mon 21 Dec 2015 - 5:25

Thanks, Al! And yeah, I too love those little details.

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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Thu 24 Dec 2015 - 10:57

Very nice building. The stonework and the shingles are very well painted.
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PostSubject: Re: The Free City of Gierburg - Board & Scenery   Today at 4:38

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