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 The Seal of Sigmund - Flame On campaigning in Vercuso again!

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WarbossKurgan
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Thu 26 Mar 2009 - 3:18

Goomb wrote:
YAAAR! Well, I have NEVER SEEN this battle report
before. You are holding out on us at Da Path, mate. I'll make you walk
the zoggin plank!

Oh it's there matey! pirat No plank walking today...

I'm facing Totem's Sisters of Sigmar band on Monday then there is some more multi-player madness going on in the afternoon (but I have to work so I miss out on that Sad ).


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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Sat 28 Mar 2009 - 3:12

The Yakuzorks

JagerSquig wrote:
Dono Ooinaruha:- 2xClubs, Rope+Hook. Leader, 'Ard 'Ead, Hates Cormorants Warband, +1WS

Hoshi Kira-Buta:- 2xClubs, Rope+Hook. Wizard, Zzap!, Clubba, Overall +1WS

Judoka Feisu-Sumasshu:- 2xClubs, Rope+Hook. +1A, Resilient, Immune To Fear

Oyokata Maruihara:- 2xClubs, Rope+Hook. Resilient, +1I

Hissoriashi:- 2xClubs, Rope+Hook. Resilient Sprint.

New Hero
Fundo, 2xClubs, Rope+Hook. +1WS, +1S.

Henchman #1: Iiyanou, (nobrain). Orcs 2xClubs. +I, +WS.
Henchman #2: Hayaigan, Akakobushi (Fasteye, Redfist). Orcs 2xClubs +I, +S.
Henchman #3: Kurosukin (Darkskin). Orcs 2xClubs +WS, [bd]+Ld[/b].
Henchman #4: Ichi, Ni, Go (1, 2, 5). 3 gobbos 2xDaggers +WS, +BS.

New Henchman Group.
Henchman #5: 5 Orcs. 2xClubs

Warband Rating:- 216

Names for New orcs and Fluff to follow Smile
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WarbossKurgan
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Sat 28 Mar 2009 - 3:26

Kommodore Deffgit and The Seal of Sigmund

Boss: Kommodore Deffgit, 2x Club, Bow, Lucky Charm, Deep Wound (1 game missed already, 1 to go). 26xp, WS5
Shaman: Wrydtoof Hogbreff, Club, Bow, Lucky Charm. 18xp, WS4, T4 (again!)
Big'Un: Barnacle Nog, 2x Club, Bow, Lucky Charm. 23xp, Pit Fighter, S4
Big'Un: Salty Oggbad, 2x Club, Bow, Lucky Charm. 20xp, Pit Fighter, A2
Lad'z Got Talent: Dubloon Dreg II, 2x Club, Bow, Lucky Charm. 5xp, Sprint

4 Orc Boyz: Fishgutz, Bad Hook, Blind Fug and Lubber Snag, 2x Club, Crossbow, 28xp (7xp each), BS4, S4
2 Orc Boyz: Briney Duff and Scupper Lug, 2x Club, Crossbow. 10xp (5xp each), WS4, BS4
2 Goblins: Dread Pirate RogUrtz and Stormy Trug, 2x Club, Shortbow. 12xp (6xp each), WS3, A2
2 Goblins: Walker Plank and Dirty Morrgun, 2x Club, Shortbow. 12xp (6xp each), S4, I4

Treasury of 13gc

Starting WBR: 130
Month 1 WBR: 158
Current WBR: 229
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Sat 28 Mar 2009 - 3:30

Cormorant's Quest (The Rhyme of the Ancient Marinader)

zelophahad wrote:
Liam and I drew today. Cormorant shot down the orc samurai-leader with the first arrow of the game! Smile Now Liam's leader hates my warband... :/ But then Granny Faddock got taken out of action by an awesome pair of ninja orcs (she suffererd two critial hits in one round of combat!) but thankfully both she and the porcine casualties recovered okay. Phew!

The Rhyme of the Ancient Marinader

HEROES
Cormorant Rams-Eye (elder) - leader, eagle eyes, quickshot, dodge, lucky charm, dagger, bow, hunting arrows, sword, buckler, helmet; BS7; Ld10
Harry Haricot (chef) - jump up, crude belch, master chef, cleaver (axe), tenderiser (mace), pairing knife (dagger), Fatty Hardbuckle's Rust-Ridden Cleaver
Big Ronnie (thief) - sprint (oh yes, he can move 12" between hiding places without being march-blocked! Ninja halfling! Karate ), quiet as a mouse, stealthy, infiltrator, cutpurse, pick locks; lucky charm, pistol, two daggers, rope & hook
Oliver (youth) - quick shot, skilled huntsman, scale sheer surfaces, dagger, hammer, bow; 2W
Ned (youth) - sprint, dagger, hammer, bow; 2A

HENCHMEN
The Rampant Lions (5 halfling scouts) - dagger, bow, hunting arrows; BS5, I5, A2 :/
The Trotters (4 piggies: Breakfast, Lunch, Tea and Dinner)
Granny Faddock (village ogre) - kitchen knife (dagger), rolling pin (double-handed weapon)
The Farmer's Arms (2 halfling scouts) - dagger, bow, hunting arrows
Eat-on Rohnay (ogre bodyguard) - sword, club, light armour*


Rating = 269 (18 members)
Very Happy

zelophahad wrote:
Another band of orcs appeared
Low cunning was their bent
They dressed in black and seemed to hail
From the far orient

We sent the ogres forward
The brave pigs followed after
While halflings gave them covering fire
From ruined buildings’ rafters

With awesome speed and deathly skill
The ninja orcs attack!
And soon poor Granny Faddock
Is lying on her back!

But ogre dames are tough as hide
And when the fight was through
We brought her round with beer and bread
And pork and garlic stew


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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Sat 28 Mar 2009 - 3:46

The Halflings of Endless Good Fortune & Appetite "take a beating & keep on eating." PRETTY PLUCKY! Karate
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Sat 28 Mar 2009 - 3:55

And now they have 'Fatty Hardbuckle's Rust-Ridden Cleaver' as their prize for winning this month! pig
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Sat 28 Mar 2009 - 5:47

Oh my, it's been a while since I've trodden these boards. Glad everyone's enjoying our efforts. Thanks for the support. Viking

I see I still have my silly username on this forum, though. pale
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Sat 28 Mar 2009 - 6:24

Sizzling Gromril wrote:
Oh my, it's been a while since I've trodden these boards. Glad everyone's enjoying our efforts. Thanks for the support. Viking

I see I still have my silly username on this forum, though. pale

WELCOME BACK, Sizzling Gromril! cheers

Hey, I like that silly name; you look like a Sizzling Gromril...kind of...well maybe not. Suspect
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Sun 29 Mar 2009 - 10:14

Smile
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Tue 31 Mar 2009 - 3:35

Da Skullbashas (mis)adventures in Vercuso

Godfather Viktor wrote:
Given the odd time, just a quick band update!

Uglhog 'eadkraka (Boss): sword, shield, 'ard 'ead, expert swordman, horrible scars, nervous condition (-1I), T5 exp. 32
Gazbag Vormeta (Shaman): 2 clubs hardened (immune to fear), WS4 exp. 11
Oggut Bonemangla (Big 'Un): axe, shield, helmet, T5, lucky charm 'ere we go!, mighty blow, hardened (immune to fear) exp. 27
Badjaw da Klever (Boy): crossbow, club, BS5, scale sheer surfaces, quick shot, eagle eyes, trick shooter
Kutnoze Slugchewer (Big 'Un): mace, helmet, WS5 pit fighter, lost one arm

Da Sneaky Stikka (1 Goblin): spear, shield, +1I , +1WS, +1BS exp. 11
Da Smashas (2 boyz): maces, shields, +1I, +1WS exp. 10
Da Loon (1 goblin): 2 clubs, +1WS exp. 2
Da Zpiderbitez (2 goblins): 2 clubs

Members: 11 WBR: 185 Treasury: 7gc Stored Equipment: 1 ball&chain
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Tue 31 Mar 2009 - 3:35

Kommodore Deffgit and The Seal of Sigmund

Boss: Kommodore Deffgit, 2x Club, Bow, Lucky Charm, Deep Wound (2 games missed). 26xp, WS5
Shaman: Wrydtoof Hogbreff, Club, Bow, Lucky Charm. 19xp, WS4, T4 (again!)
Big'Un: Barnacle Nog, 2x Club, Bow, Lucky Charm. 24xp, Pit Fighter, Strike to Injure, S4
Big'Un: Salty Oggbad, 2x Club, Bow, Lucky Charm. 22xp, Pit Fighter, A2
Lad'z Got Talent: Dubloon Dreg II, 2x Club, Crossbow, Lucky Charm. 6xp, Sprint, Hardened, BS4, T5

4 Orc Boyz: Fishgutz, Bad Hook, Blind Fug and Lubber Snag, 2x Club, Crossbow, 32xp (8xp each), BS4, S4
3 Orc Boyz: Briney Duff, Scupper Lug and Maroon Grub, 2x Club, Crossbow. 18xp (6xp each), WS4, BS4
2 Goblins: Dread Pirate RogUrtz and Stormy Trug, 2x Club, Shortbow. 14xp (7xp each), WS3, A2
2 Goblins: Walker Plank and Dirty Morrgun, 2x Club, Shortbow. 14xp (7xp each), S4, I4

Treasury of 8gc

Starting WBR: 130
Month 1 WBR: 158
Month 2 WBR: 255
Current WBR: 255
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Tue 31 Mar 2009 - 3:36

The Expendables

Andy wrote:
Just played a massively multiplayer game featuring Tim, Joe, Viktor, Liam and Myself. We played Market Square, and it was crazy. Joe and I formed a puritanical alliance before the game started. Eventually we won out, but we didn't get any of the rare items because all the other warbands routed so we couldn't get them off the board edge. Oh, the injustice. It was Joe's warband that did most of the knife-work, but I had a sniper who excelled himself by taking three orcs out of action and wounding the black pegasus.


Ludwig the Unflinchingly Valiant
Warrior Priest
Two Hammers, Holy Relic, Crimson Shade
Soul Fire, Leader, Mighty Blow

Damocles Moriarty
Witch Hunter
Bit of Wood and a Broken Pistol (Two Clubs)


Eyeball
Witch Hunter
Jewelled Dagger
+1 Strength,Hates Cormorant's Warband,
Combat Master, Step Aside


Klaus Orckiller (I have now named him after a valiant deed he has performed. Following history's lesson of past such namings, I anticipate his death next game).
Witch Hunter
Hammer, Staff, Crossbow
+1 WS, Quick Shot, Eagle Eye, Trick Shooter



3 Stray Mongrels
Warhounds


Moony Bluebrook
Halfling Scout
Bow, Dagger, Cooking Pot
Quickshot




Treasury: 20
Members: 8
Rating: 124
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Tue 31 Mar 2009 - 3:40

Cormorant's Quest (The Rhyme of the Ancient Marinader)

zelophahad wrote:
I beat Tim today. But sadly I couldn't get to the Seal. The coward cowered at the back of the table! Wink (Some nonsense to do with not wanting to be shot?!:rolleyes:)
One of my scouts was taken out of action when he slipped climbing down a building, but he recovered.
I managed to roll another triple 6 for exploration so now I have a second hired sword!
Chef tried cooking with his magic cleaver but it rather spoiled the food instead of making it better! Sad
But the big news of the day is that Granny Faddock got talent! Very Happy

The Rhyme of the Ancient Marinader

HEROES
Cormorant Rams-Eye (elder) - leader, skilled huntsman, eagle eyes, quickshot, dodge, lucky charm, dagger, bow, hunting arrows, sword, buckler, helmet; BS7; Ld10
Harry Haricot (chef) - jump up, crude belch, master chef, cleaver (axe), tenderiser (mace), pairing knife (dagger), Fatty Hardbuckle's Rust-Ridden Cleaver
Big Ronnie (thief) - sprint, quiet as a mouse, stealthy, infiltrator, cutpurse, pick locks; lucky charm, pistol, two daggers, rope & hook
Oliver (youth) - sprint, quick shot, skilled huntsman, scale sheer surfaces, dagger, hammer, bow; 2W
Ned (youth) - sprint, dagger, hammer, bow; 2A, I5
Granny Faddock (village ogre) - kitchen knife (dagger), rolling pin (double-handed weapon); Ld 8 (Promoted!)

HENCHMEN
The Rampant Lions (5 halfling scouts) - dagger, bow, hunting arrows; BS5, I5, A2
The Trotters (4 piggies: Breakfast, Lunch, Tea and Dinner)
The Shirriffs (1 halfling warrior) - sword, buckler, dagger
The Farmer's Arms (2 halfling scouts) - dagger, bow, hunting arrows; BS5
Eat-on Rohnay (ogre bodyguard hired sword) - sword, club, light armour; Ld8
The Black Knight (freelancer hired sword) - heavy armour, shield, lance, sword, warhorse; ride warhorse

Rating = 315 (18+2 members)



...fear the halfling.:mad:
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Wed 1 Apr 2009 - 7:26

Da Skullbashas (mis)adventures in Vercuso
Godfather Viktor wrote:
Damn! Slippery Jack's tentacles and Joe's Sisters' hammers badly halted my warband progression...again :mad:
And I've lost my Boss SadSadSad
But it was a great game P) Thanks Joe!
Now just a warband update:

Uglhog 'eadkraka (Boss): R.I.P.
Gazbag Vormeta (Shaman): 2 clubs hardened (immune to fear), WS4 exp. 12
Oggut Bonemangla (Big 'Un): axe, shield, helmet, T5, 2A, lucky charm leader, 'ere we go!, mighty blow, hardened (immune to fear) exp. 28
Badjaw da Klever (Boy): crossbow, club, BS5, scale sheer surfaces, quick shot, eagle eyes, trick shooter, nimble exp. 15
Kutnoze Slugchewer (Big 'Un): mace, helmet, WS5 pit fighter, lost one arm. exp. 23

Da Sneaky Stikka (1 Goblin): spear, shield, +1I , +1WS, +1BS exp. 12
Da Smashas (2 boyz): maces, shields, +1I, +1WS exp. 12
Da Zpiderbite (1 goblin): 2 clubs exp.1

Members: 8 WBR: 143 Treasury: 15gc 1 piece of loot

No fluff to come in a reasonable time as I still have to work on my PhD proposal...















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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Wed 1 Apr 2009 - 7:30

Andy wrote:
The Slippery Fishwife – Issue Four


Cry havoc, dear readers, and let slip the hogs of war. Our town is overrun; yes, by orcs and elves and walking corpses, and more besides. But one grubby group of miniature brigands have risen higher than the rest to become the true menace of Vercuso. They are halflings, squat and fat. Their overfed leader, a vicious little thing named Cormorant Ram's-Eye, has driven his undersized warriors deep into the heart of our fair town. And now, rumours spread of an item that has fallen into his possession – a trinket that has passed through generations of these Mootian people. We truly are doomed.

But, dear readers, they are not the only threat to breach our shores. A cutter was seen to dock upon our island in the stygian gloom of a Vercusian night. Witnesses tell that it remained anchored for only one hour. The mob say that no figures disembarked, but one, a boy of only eight, tells of thick-set, hulking shapes, clothed in black, shimmying down the ropes to slip away into the town. The boy claims to have seen green flesh beneath their dark wrappings.

And put on your Sonntag best, gentlemen, because women have made anchor. Unlike the beautiful maidens native to Vercuso, though, these hags are, from recent reports, wart-swaddled, flummoxed, blubber-laden harlots. But do not go mocking them openly, dear readers. Already they have stoved in the heads of numerous would be suitors and ransacked our beloved market square. They claim allegiance to the god named Sigmar, but none that claim to be holy would murder and slaughter as they have.

And what of the rest of our heathen troublemakers. Vandals and murderers all, they have reduced our fair isle to rubble. Where the docks once stood there now lies a ruin. The thronging crowds have faded; most are fearful of these killers.

And this item, this Seal of Sigmund, still rests in the foul clutches of Darth More and his vulturous lot.

And, dear readers, the greatest threat that our island faces has stirred. The foul necromancer, lurking in his blasted tower at the heart of town, has slithered from his pit for the first time in living memory. With a cluster of rotting minions at his side he entered the market square, moments after a brutal skirmish had taken place among the invaders. He approached the creature that had died at the centre of the square – a grotesque, mangled horse, with blackened flesh and membranous wings and three heads upon its twisted frame – and seemed to tend to it as a nurse tends to a dying man.

And then he rose and screamed. He turned to the few desperate souls that hid about the market square, including, dear readers, one of our off duty reporters, and promised great wealth and power to any who would bring him the Seal of Sigmund. And then he was gone in a puff of charcoaled smoke.

When asked to describe the sorcerer, our reporter could only say that he was masked and gruesomely horned, and had the reek of wet earth about him. But before our esteemed writer could divulge more, he burst into a mad fit and fell stone dead.

What menace now hunts us, dear readers? As always we ask vigilance of you in casting the usurpers from our shores, but in the face of such nightmarish developments, who else is there save us?


http://images.epilogue.net/users/megaflow/sea-monster.jpg
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WarbossKurgan
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Wed 1 Apr 2009 - 7:36

Bounty Office

Andy wrote:
Active Bounties:


1 piece of treasure for Fishgutz the orc pirate.
Provide evidence of termination to Cormorant Ram's Eye. (This is to prevent him comitting a foul act of murder in the future. So he does deserve it - even if he doesn't deserve it quite yet!)

20 gold crowns for the death or capture of Darth More
For the capture and enslavement of Ludwig the Extremely Brave, it is encouraged that Darth More should meet a vulgar and grizzly end. Proof of termination to be provided to Ludwig the Unflinchingly Valiant at the Fat Rabbit Inn. If captured, subject must be turned over to the town watch for processing.

WANTED
For any two halflings! (2 count as one man!) if anyone can kill two halflings in one game i will reward 1 Treasure!
If any are Captured during the out of action roll, and you are realy harsh then you will be greatly rewarded! (Collect reward from Darth More)
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Thu 2 Apr 2009 - 2:38

Frog wrote:
Sorry the Photos didn't come out that good. This was my phone after all!



The Hoard of nuns running forth!


andys marry men taking place


dark elves take place


The Dark elves run for the centre!


There were just masses of orks!


a few left of victors!


all in the centre to get the treasure! >>> check out the hand of god!


this large group takes place before the onslaught


The hand again!

the Dragon enters play!
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Thu 2 Apr 2009 - 2:55

YIKES! A SILVER DRAGON! RUNNNN! affraid
Compared with the pics I get with The Diabolical Camera of Constant Contrariness, the Photos are EXCELLENT! Deaf Nala Smiley
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Thu 2 Apr 2009 - 7:00

Kommodore Deffgit and The Seal of Sigmund

30th March, the year nine.
The Ogresun, at sea

Sadistic Sisters and Boozy Buccaneers

Barnacle Nog looked out over the pitching seas at the sail on the horizon. Through his spyglass and from the high vantage-point of the Ogresun’s mizzenmast crow’s nest he could clearly make out the brightly coloured livery of an Empire ship painted on the canvas: Crossed hammers and a twin-tailed comet.

He turned to the Orc standing next to him as said “Reminds me of that time we gave them Sistas of Sigmar a thumpin’ – you know the day we found that empty, unguarded inn?”

Kommodore Deffgit didn’t take his eye off the sail but started smiling “Aye, I know the day ye mean. There was maybe a hundred crowns-worth of rum an’ beer just sittin’ there. We coulda sold it for nearly half that with no trouble but the crew was a bit over-excited, havin’ just give them Sigmarites a wollopin’, so we ended up drinkin’ the whole lot in no time.”

Nog sighed at the thought and licked his dry lips.










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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Thu 2 Apr 2009 - 7:07

WAY TO GO GREEN GUYS! Nice Photos of the Lads & the Ladies In Black!
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Fri 3 Apr 2009 - 7:45

Kommodore Deffgit and The Seal of Sigmund2nd
April, the year nine.
The Ogresun, at sea

Questions Answered

Sunlight flooded in through the grand expanse of glass behind him. Kommodore Deffgit leaned back against the exotic oriental cushions piled against the bulkhead. Foul-smelling smoke filled the great cabin from his clay pipe, as he puffed on the stem he looked around at the opulent foreign luxuries piled around him. The hold of the Empire ship had been thoroughly searched and the best examples of its contents had been brought up and piled haphazardly in this, the largest and best-lit space available.

“So you reckon all this loot came from Araby then Nog?” said the ancient one-eyed Orc to his companions.

Barnacle Nog looked up from his close examination of a glass container with a tangled mess of pipes coiled round it “Aye, it has the same reek of spices and incense that the stuff from Lashiek had.”

“So not from Cathay?” said Deffgit “Should we be headin’ south again to see if’n we can’t get hold of more? It looks to be worth a pretty penny or two!”

Nog shuddered at the mention of Cathay “No, not so far flung. Aye, I would say so – if they have rebuilt their cities enough to be exportin’ fancy good to the Empire again then they’ll be worth a closer look… Even if we just take the fat merchant ships on their way north.”

The Kommodore perceived the reaction that Nog tried to hide and thought back to the time when the Ogresuns first crossed paths with Cathayans…

~ ~ ~

It was a dark and the crew of the old Ogresun were holed-up in a large ruined building for the night. Look-outs were posted and fires were lit. Grog bottles had been passed around more than once and it felt like it was going to be a quite night.

Until a volley of crossbow bolts whistled in through windows and broken walls from all sides and thudded into the floorboards around the prone pirates. Curses rang out into the night as the buccaneers roused themselves and rushed
to action. As the Pirates took up their positions at windows and behind crumbling masonry they could just make out the black-clad forms looming in the shadows. Gang-planks from their stronghold spanned the streets below giving access to several of the surrounding buildings; these were to become the battleground across which their bastion would be assailed.







The enemy seemed to have formed up in two main groups, each ready to storm the Pirate hide-out in a single action – coordinated by some unseen signal they raced around the precarious wooden walk-ways toward the towering ruin. Shots rang out from those Ogresuns who had been sober enough to find their musketoons and load them but in the darkness few found their mark.

As the first assault party reached the walls of the third floor the Pirates
realised that these sneaking assassins were greenskins, admittedly greenskins from foreign-parts, but that didn’t change much since Orcs have never been averse to fighting their own kind, after all, most often they enjoy it!











Shouting battle-cries in a dialect none of the Pirates understood the black-clad
Orcs raced along the gang-planks. The forerunner met a grizzly fate as an
up-swinging club caught his temple and overbalanced him: as he pitched down towards
the cobbled street some thirty feet below he clawed at the wall trying to save
himself. The unfortunate Orc dislodged a large chunk of stonework which landed
just after he did, extinguishing the momentary celebration of his lucky
survival of the fall by landing squarely on his head.




Barnacle Nog roared out “Follow me Ladz!” as he raced towards the group attacking the first floor, he crashed into the two frontrunners and knocked one insensible, the other though ducked under his swinging cutlass and pierced him
with a long, straight sword. Another black-robed invader leapt over his fallen comrade and fell upon Nog with a fury.





The Kommodore saw his first mate fall to the path beneath the planked bridge and sprinted to the breach, eager to halt the advancing eastern hordes and avenge his second-in-command. Wyrdtoof Hogbreff the Shaman tried time and again
to launch the fires of Gork at the mysterious attackers but the power of the great green would not come to him. The ineffectual sparks crackling around his head attracted a lot of attention though and a flight of arrows sped towards
him. He slumped to the cold stone floor and lay still.







The battle was furiously contested but the Pirates constantly held the aggressors at bay, after what seemed like hour they finally fell back, disappearing into the darkness and leaving the Ogresuns to count the heavy cost of their victory.


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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Fri 3 Apr 2009 - 8:59

GREAT REPORT; FANTASTIC PHOTOS! ALL that aerial combat was REALLY an exciting bit of swash buckling at its best.EXCELLENT STUFF!
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Fri 3 Apr 2009 - 9:28

Cheers Alan!

Cormorant's Quest (The Rhyme of the Ancient Marinader)

zelophahad wrote:
Well, I beat Viktor this Luncheim (and this time Fatty Hardbuckle's Rust-Ridden Cleaver did the job). But why do I always seem to roll 'New Skill'?!?...

The Rhyme of the Ancient Marinader

HEROES
Cormorant Rams-Eye (elder) - leader, skilled huntsman, eagle eyes, quickshot, dodge, lucky charm, dagger, bow, hunting arrows, sword, buckler, helmet; BS7; Ld10
Harry Haricot (chef) - jump up, crude belch, master chef, cleaver (axe), tenderiser (mace), pairing knife (dagger), Fatty Hardbuckle's Rust-Ridden Cleaver
Big Ronnie (thief) - skilled huntsman, sprint, quiet as a mouse, stealthy, infiltrator, cutpurse, pick locks; lucky charm, pistol, two daggers, rope & hook
Oliver (youth) - sprint, trick shooter; quick shot, skilled huntsman, scale sheer surfaces, dagger, hammer, bow; 2W
Ned (youth) - sprint, dagger, hammer, bow; 2A, I5
Granny Faddock (village ogre) - kitchen knife (dagger), rolling pin (double-handed weapon); Ld 8

HENCHMEN
The Rampant Lions (5 halfling scouts) - dagger, bow, hunting arrows; BS5, I5, A2
The Trotters (4 piggies: Breakfast, Lunch, Tea and Dinner)
The Shirriffs (1 halfling warrior) - sword, buckler, dagger
The Farmer's Arms (2 halfling scouts) - dagger, bow, hunting arrows; BS5
The Hotpoteers (2 sous chefs) - hotpot catapult, dagger
Eat-on Rohnay (ogre bodyguard hired sword) - sword, club, light armour; Ld8
The Black Knight (freelancer hired sword) - heavy armour, shield, lance, sword, warhorse; ride warhorse

Rating = 343 (20+2 members)

Here are the hotpot rules:

Quote :
HENCHMEN

0-2 Sous chefs
15 Gold Crowns to hire.
A halfling warband is never without its catering team who assist the cook in his art. Sometimes these sous chefs can feel a bit left out and will grab whatever kitchen implements they can find to join in the fighting. One traditional but highly controversial weapon is the 'Halfling Hotpot', an improvised catapult which hurls cauldrons of stew at the enemy. Halflings are not in the hobbit of throwing food away, but sometimes desperate times can call for desperate measures!

M WS BS S T W I A Ld
4 2 3 2 2 1 4 1 7

Weapons/Armour: Halfling hotpot catapult. Sous Chefs may be equipped with weapons and armour available to Cooks. If promoted, they make take skills available to cooks.

SPECIAL RULES
Halfling hotpot catapult
- The hotpot catapult is a missile weapon with a range of 24" which must be fired by two models, either sous chefs or the cook (use the highest BS).
- The team must pass a Ld test to fire the catapult (halflings don't like wasting food!) - use the highest Ld among the team.
- If crewed by two halflings, the hotpot can only be fired every other turn, and cannot move and fire either. If three models are involved in firing the catapult, it may be fired every turn but still cannot move and fire.
- Because the 'weapon' is cobbled together from cooking equipment the halflings carry around with them anyway, it is the contents of the pot which have the financial impact on the warband: Every time the hotpot is fired, it will cost the halflings 5gc. This money must be available in the treasury when the shot is fired.
- If the shot is on target, the model hit receives a S6 hit from the cauldron itself. In addition, all models within D3" (friend or foe) receive a S3 hit from the cauldron's contents.
- If the shot only misses by 1, then the target model receives a S3 hit as the contents still splash over him.
- Whether wounded or not, any model hit by the hotpot or its contents must take a Ld test as per the 'All Alone' rules. (This is for various reasons depending on the race of the enemy: the members of more civilized warbands are appalled by the wastage of such glorious cuisine; greenskins and other uncouth races are disgusted by tastes their unsophisticated pallets cannot comprehend; undead are repulsed by the quantity of garlic in the stew; others may be scalded or burned by chilli. But all warbands alike cannot help but be disturbed by the thought that if the halflings are prepared to throw their food at them, they'll clearly stop at nothing...!)
- If the hotpot causes casualties, a cook (or promoted sous chef) may gain experience if he helped fire the shot. If two heroes are firing the hotpot, only 1 point can be gained per casualty, allocated to either of them.
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Sat 4 Apr 2009 - 7:23

Great reads and a visual treat! I see you are dropping hints about the war in Araby, I've started a thread in the Fantasy Wargames to recruit

http://boringmordheimforum.forumieren.com/fantasy-wargames-f15/pirates-sea-dogs-orcs-rogues-and-sell-swords-wanted-t1756.htm#25432

There are quite a few orcs and pirates hanging about here it would be nice to rally them to the banner.

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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Sat 4 Apr 2009 - 21:33

Wonderful read, WBK. Cheers to the Flame On! crew that are posting as well. I have enjoyed all of the previous campaigns you have run in the past, and this one is great too.

Boys, make sure you take some pics of that ninja greenskin warband as you finish it. We would love to see pics here on Tom's and Da Warpath. Who knows, our next little Animosity Campaign might be set in Nippon or Cathay! Wink and nudge there, mates.

I will continue to follow your campaign with interest, and we will continue to wage war in Araby as well. Feel free to join up, people. It will be a fun one!

Goomb
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PostSubject: Re: The Seal of Sigmund - Flame On campaigning in Vercuso again!   Today at 16:50

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