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zettel
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PostSubject: Possible new Settings for Mordheim?   Tue 13 Jan 2009 - 15:07

The subject basicaly says it all. What yet unexplored settings would you like to see for Mordheim i the future? Or if you are working on one yourself, then maybe you want to give us a sneak peek of it?

I for example would love to see a MH setting in Tilea with the warbands being hired by the different noble houses that go to war with each other.... I think it could be an interesting ability to have to swaer fealty to a single noble house wich would determine the way you get your hands on gold and equipment... and of course there would always be the possibility to betray your master and run for the highest pay you are offered... I know that sounds very scetchy, but it's ideas like this (and I'm not saying that this particular one ever will) that can result in great campaign settings I think.

I hope we can have a fun and inspiring thread...
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PostSubject: Re: Possible new Settings for Mordheim?   Tue 13 Jan 2009 - 17:50

I always wanted to do a campaign set in Naggaroth.

Dark Elves, obviously, would be major players.
Other warbands could act as escaped slaves.
Instead of Wyrdstone or Treasure, warbands would roll for Prisoners;
If you were 'evil' the prisoners would be sold back to the dark elves. If you were 'good' the gold acquired would be fluff-wise ransoms paid, rewards, etc.

Possible Warbands:

Cult of Slaanesh
Dark Elf Slavers
Harpy Warband?
Mercenaries (looking to save / sell prisoners)
High Elves (come to free their people)
Chaos / Marauders (from the north)

Obviously, I had more ideas then these - but I won't bore you with it now. I'd love to get it off the ground, but right now it's just a wad of scrap notes. Oh well, sometime perhaps...


Also, I had a project I worked on, all about EVIL in Mordheim. It was about . . . 40 or 50 pages, I think. Submitted to the LOD but Brahm did not have time to playtest it. It was all the evil elements you could do in Mordheim: gambling, revelry, infamy, sacrifice, raises cults, slavery, drugs, stuff like that. t was a lot of fun to write (if anyone's interested in seeing it). Though I don't know jus how broken it was...
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PostSubject: Re: Possible new Settings for Mordheim?   Tue 13 Jan 2009 - 23:15

Well, I'd be interested in seeing it Smile

I like the idea of an Estalian Civil War setting, which was put forward in one of the Devil's Den Challenges. With rebels and loyalist forces fighting and mercenaries to lend their support. And some evil cultists who use the Chaos for their own malignent goals...
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PostSubject: Re: Possible new Settings for Mordheim?   Wed 14 Jan 2009 - 3:50

NOW YOU'RE COOKING! This is a potentially GREAT Thread. EXCELLENT IDEA, zettel. thumbsup

There ARE a Myriad of Unexplored Lands that have been untouched by the OH SO limited imaginations of the GW Designers that COULD serve as exciting setting for Swash Buckling Modheimish games. What immediately comes to mind is:
Araby
The Southlands
The Dragon Islands
The Island Chain off the coast of Estalia plus Estalia itself
Tilea
The Border Princes
The Silver Road
Albion
The Turtle Islands
Silvania
The Tunnels of the Skaven

Just take an exploration oriented group of competing entrepeneurs & send them to any dark, unexplored area of the Unnamed World that you imagination takes you. AND, if there is one thing all us Mordheim types have in abundance, it's imagination! thumbsup


Last edited by DeafNala on Wed 14 Jan 2009 - 4:32; edited 1 time in total
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PostSubject: Re: Possible new Settings for Mordheim?   Wed 14 Jan 2009 - 3:55

Oh, now that you are mentioning it, DeafNala, I always wanted to set a campaign in the Border Princes Very Happy
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PostSubject: Re: Possible new Settings for Mordheim?   Wed 14 Jan 2009 - 4:39

If your interested in the Border Princes, GW produced a computer game around 1995 called Warhammer: Shadow of the Horned Rat. I'm pretty sure it was available on the Playstation as well. Anyway, the setting is a mercenary captain named Morgan Bernhardt and his ever growing mercenary army in the Border Princes. It might be worth looking into for fluff, etc. I still have the computer game somewhere, I think its even freeware now. If you want I can try to dig up some more info, as I am pretty sure I still have the manual with all the fluff as well.

PS- In 1998 GW put out a sequal called Warhammer: Dark Omens. I don't have that one.
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PostSubject: Re: Possible new Settings for Mordheim?   Wed 14 Jan 2009 - 5:09

Joker, thanks for the info! I might have a look around the web for it Smile
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PostSubject: Re: Possible new Settings for Mordheim?   Wed 14 Jan 2009 - 5:18

I always liked the idea of a tunnels of the great Maw setting (the warpstone-laced tunnels that connect all the ogre sacrificial pits, also: where gorgers mutate from sacrificed ogre babies!).

Warbands:

Ogre explorers (looking for new migratorary paths, and stuff to eat)
Skaven (warpstone)
Night Goblins (they'll go anywhere underground)
Humans (Warpstone)
Gorgers (home turf)

Also, Styro proposed a good one set on a deserted elf island - I'll let (force) him (to) tell you about it. Very Happy
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PostSubject: Re: Possible new Settings for Mordheim?   Wed 14 Jan 2009 - 6:52

@Eliazar: Cool. PM me your e-mail address and I'll send it along. Just checked/dusted it off, it's 42 pages, 1.6 mg.

The biggest reason I wrote it was becasue of the fluff in the Mordheim rulebook. For anyone who's read it, the story of Mathus Dire always sparked my imagination - to me, his fall was what Mordheim was all about (Witch Hunter turned Necromancer) - but unfortunately the game didn't really capture that aspect. So I wrote it for such occassions, when you want to see your Witch Hunters, Sisters, anyone fall into terrible depths of darkness and evil.

Edit: Just sent it to you, Eliazar. Hope you like it. I lied as I was looking at an older version: it's about 52 pages and 1.7mgs sorry.
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PostSubject: Re: Possible new Settings for Mordheim?   Wed 14 Jan 2009 - 13:18

As a HUGE Ogre Kingdoms Fan I like the "tunnels of the great Maw" idea a lot! Has there been any work done on this already? If yes (or if you're thinking about doing this in the future) and you need someone to look through it, I'm definitely in!

Also like all the other ideas, keep them coming.

About the Estalia thing: Estalea is the WH version of spain isn't it? If yes, this could be a very cool Arabia vs. Empire setting... (if I'm all wrong here, please correct me, I'm really bad when it comes to the WH history...)
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PostSubject: Re: Possible new Settings for Mordheim?   Thu 15 Jan 2009 - 4:37

The Tunnels thing was just something I though of awhile back (it would all be played on tiles). I'm pretty sure that Estalia is Spain and Portugal.
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PostSubject: Re: Possible new Settings for Mordheim?   Thu 15 Jan 2009 - 4:43

Estalia IS indeed War Hammer's version of Spain, which gives some REALLY interesting modeling & converting possibilities. War Bands from Araby, Estalia, Tiliea, the Empire, Bretonia, the ever present Orcs & Goblins, a few Dwarves from the Grey Mts., a couple of local Chaos Cultists, & Pirates/Corsair of various flavors. Buildings could be of a Mediterranean or Arabian design. COOL STUFF with GREAT fluff potential. thumbsup
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PostSubject: Re: Possible new Settings for Mordheim?   Thu 15 Jan 2009 - 8:36

I always thought a setting based on or even within Bretonnia would be pretty cool. There is enough information by GW to make completing a supplement doable within the bounds of GW's fluff. One thought is replacing the standard mercenary list with three Bretonnian questing party lists. Each separate list has seperate objectives. Being able to choose a particular bretonnian warband would start the warband on a particular path, thereby setting up certain goals/objectives, similar to what was done in BTB. Possible other warbands would be wood elves, orcs, skaven, estalians, goblins, probably some others I can't think of off the top of my head.

Just some thoughts,
Eric

Edit- Combining Bretonian questing bands with the Border Princes could get really fun.
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PostSubject: Re: Possible new Settings for Mordheim?   Thu 15 Jan 2009 - 8:55

Anything that gave me an excuse to build an ogre-pirates warband is good as far as I'm concerned! Very Happy
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PostSubject: Re: Possible new Settings for Mordheim?   Thu 15 Jan 2009 - 11:32

Personally, I'd love to see an Ind setting.

Four-armed moneky warriors, tigre-beastmen warband, Elephantaurs, Araby and Cathay colliding in the the middle kingdom, Ogre warbands - it'd be awesome!
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PostSubject: Re: Possible new Settings for Mordheim?   Thu 15 Jan 2009 - 13:21

Araby and Southlands would be a bit easier to put together with all the work on Khemri done.

Albion was done by Kawarda some years ago. I will try to find it.

Sylvania was started by several people over the years. I have some work back from 2004 on it and I believe Brahm also started on it 2 years ago.

There is one on Strike to Stun: Karak AZul or something like that and it pretty good.

I believe the Silver Road is the that leads of to Cathay? If so, BTB should have some info on that.

Styrofoam's work should give a lot of ground work for Estalia.
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PostSubject: Re: Possible new Settings for Mordheim?   Thu 15 Jan 2009 - 13:52

This has me thinking (for any of you Warhammer history buffs) - what about time frame?

Mordheim is set about 500 years in the past, we know. A lot of campaign settings don't nescesarily have an actual time frame, do they?

There's a big difference in a game of Mordheim set in the Empire, if A) Warbands were made up of the civil war during the Time of the Three Emperor, and B) Warbands of barbarians fight in the name of various cheiftains (one of which is Sigmar).

The time of the campaign could easily change the very game itself too, I would think. Doesn't have to be just in another land, but in another time.

Or I gave this too much thought, whatever.
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PostSubject: Re: Possible new Settings for Mordheim?   Thu 15 Jan 2009 - 14:10

You are right about Mordheim being 500 years back but Tuomas made it clear this game is made for anytime in the Warhammer World.

There was something published a few years ago for Storm of Chaos and it was called Mordheim 2500.

I will see what data I have on that.

Mordheim belongs in any time age you see fit.
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PostSubject: Re: Possible new Settings for Mordheim?   Fri 16 Jan 2009 - 3:50

FUNNY YOU SHOULD MENTION IT! Time is, indeed a different "setting". I've been thinking of Mordheim/WFB with a different time frame or a what-if-past that has produced an altered present. To be precise, I'm playing around with modeling a Steam Punk Mordheim.
Moving the time frame forward or, for that matter, backward, would make certain things that are rare/expensive items common/inexpensive, & some things that are common would be rare or, with a past setting, non-existent;e.g., in Sigmar's time handguns would be non-existent, and in a future setting would be common & relatively inexpensive.
Even if it should never get past the modeling stage, it is producing some REALLY interesting pieces, which is a trip in & of itself. affraid


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PostSubject: Re: Possible new Settings for Mordheim?   Fri 16 Jan 2009 - 4:04

Time-travelling Mordheim! Wink
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PostSubject: Re: Possible new Settings for Mordheim?   Fri 16 Jan 2009 - 6:58

I love the Steampunk idea, Deaf. For me, tying in with my Naggarond idea, it might be cool to set a Mordheim campaign around the time of the Sundering. Elf vs. Elf, Daemon warbands raging across the land, stuff like that.
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PostSubject: Re: Possible new Settings for Mordheim?   Fri 16 Jan 2009 - 7:20

DeafNala wrote:
There ARE a Myriad of Unexplored Lands that have been untouched by the OH SO limited imaginations of the GW Designers that COULD serve as exciting setting for Swash Buckling Modheimish games. What immediately comes to mind is:
Araby
...
Albion
Araby has been done in the Relics of the Crusades setting that was, IIRC, posted on the Fanatic Online at the official Specialist Games forum. Never played it, but it looks fun.

Albion was featured in Town Cryer 15.
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PostSubject: Re: Possible new Settings for Mordheim?   Fri 16 Jan 2009 - 19:18

Okay, let's list all the settings that people have come up with and published, to some extent, rules for playing in that setting. These are all the settings I can think of

Mordheim: City of the Damned
Mordheim: Empire in Flames
Lustria (Town Cryer)
Khemri (Town Cryer)
Albion (Town Cryer)- Does this even count?
Tilea (Town Cryer)- Does this even count?
Relics of the Crusades (pdf- on GW's website)
Border Town Burning- Google it now!!!!
Sartosa- See Styro's website
Karak Azgal- I don't remember where I found this.
Nemisis Crown (pdf- on GW's website)
Sylvania- Letters of the Damned

Those are all I can think of. Anyone else feel free to add to this list. If you can, that means I probably don't have the setting on my computer, so it will be more reading for me! cheers
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PostSubject: Re: Possible new Settings for Mordheim?   Sat 17 Jan 2009 - 1:46

As a rarity you could add Karak Azgal by Mark Havener, which is unreleased. He was officially comissioned with writing that alternate setting but unfortunately it never made it. The Hochland Bandits warband was written for that setting and released in the Nemesis Crown supplement. Note that this has nothing to do with the Karak Azgal setting you can find on the net.

Other than that I think the only one you actually forgot is Moussollin(sp?) - god, I will never learn to write that correctly...

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PostSubject: Re: Possible new Settings for Mordheim?   Sat 17 Jan 2009 - 6:33

cianty wrote:
As a rarity you could add Karak Azgal by Mark Havener, which is unreleased. He was officially comissioned with writing that alternate setting but unfortunately it never made it. The Hochland Bandits warband was written for that setting and released in the Nemesis Crown supplement. Note that this has nothing to do with the Karak Azgal setting you can find on the net.

Other than that I think the only one you actually forgot is Moussollin(sp?) - god, I will never learn to write that correctly...

Yea, I got Karak Azgal, its third from the bottom (in between Nemisis Crown and Sartosa). I have a copy of Karak Azgal, or at least I think I do. DO I have an old version, or is there an unreleased version (like a 2.1 type ruleset)? I have never heard of Moussollin. Where is this setting from?
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