Konqueror Captain

Joined : 23 Jan 2008 Posts : 69 Location : Roma Personal Info Forum Position: Primary Warband played: Kislevites Achievements earned: None
 | Subject: Da Dangerous Dragon Campaign Wed 23 Jan 2008 - 21:56 | |
| Our 4 Player Campaign. It's not so narrative but we inserted some rpgish scenarios  BRs are in the end, i'll post new BRs meanwhile the campaign advances 
Me (Emanuele): Kislev, Average player 3 games: 1 Rout, 1 Volontary Rout, 1 Victory
Luca: Orks, Expert player 2 games: 2 Victories
Fulvio: Witch Hunters, Expert player first band 1 game: 1 Rout, New band second band 1 game: 1 Voluntary Rout
Daniele: Reiklanders, Noob Mordheim player (but he's good at other wargames ) 1 game: 1 Victory
I don't remember well the older games, so i'll post the report of the last one 
IV Game Witch Hunters VS Kislev His band: 3 flag, 3 dogs, fullheroes with xbows (he had just restarted) My band: 3 Streltsi (2 bow/club and 1 handgun/halberd), arabian merchant, halfling, NICODEMUS , Tamer, Esaul and 2 youths (Druzhina got a serious injury and she's out for two games )
Standard Scenario (don't remember the name in english)
We are both kinda shooty. We field all and he gets the big building (ach!) but we notice that our crossbows can't fire due to the loooooooooooong range... but no one will abandon his postation 
In the first two turns he sends toward me his warriorpriest, flags and dogs, while I send my Tamer and the greatest mage ever, my true love, that sprints away by 20" runn-o-flying
In the third turn 2 flags point to my tamer so I head back to my main base with the tamer, while his other minions run forward to my shooters. Meanwhile... Nico flies again into the hunter's building...
Shooting phases are useless, he understand that he cannot charge my shooters without two-three turns of total exposures, so he stops his dog, waiting for the hird flag and the priest. Nicodemus casts his magical sword, while I send again the tamer to unhide the couple of flagellants (but i repeat, useless shooting )
In the fourth turn he fails a charge to the tamer and he advances seriously with his other wing (i repeat: 3 dogs, 1 flag, 1 priest). Nicodemus leaves his positione where he was unseen, moves toward a hunter and does his favourite move: the flying charge with flaming sword! 
The tamer stuns his enemy, while Nicodemus kills his one (good job!) 
Fifth turn, the other hunter on the same floor jumps down but he doesn't get hurt. Nico gets xbowed by the captain and another hunter and -OUCH!- becomes stunned. The second flag charge my tamer but the fight is fair and no one get harmed. In my turn I shoot to the dogs but without effect, and again in my melee phase our S4 guys survive one to the other!
Sixth turn, he voluntarily routs. VICTORY! (first in this campaign)
And as another bonus i capture his hero and sell t back to him for 30 juicy crowns that, added to my treasury and to my explo, give a 100ish grand total.
I drop the merchant and the halfling (pretty useless as far as now ) and buy 2 new naked troops with maces (I urgently need the sixth hero!!). If i had the sixth hero, the bear would be my next postbattle choice 
I hope you enjoyed this ^^ I'll post new BR meanwhile so i don't spam 3ds over 3ds. |
|